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inventory gamemenu visual only
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@@ -33,6 +33,10 @@ class UIItemInventoryElemSimple(
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val drawBackOnNull: Boolean = true
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) : UIItemInventoryCellBase(parentUI, posX, posY, item, amount, itemImage, quickslot, equippedSlot) {
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// deal with the moving position
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override var oldPosX = posX
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override var oldPosY = posY
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companion object {
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val height = UIItemInventoryElem.height
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}
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