inventory gamemenu visual only

This commit is contained in:
minjaesong
2019-01-29 23:37:38 +09:00
parent aef07149b4
commit 1475fa08dc
19 changed files with 307 additions and 52 deletions

View File

@@ -6,7 +6,6 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.langpack.Lang
@@ -15,6 +14,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory.Companion.C
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarum.ui.UIItemTextButtonList
import net.torvald.terrarum.ui.UIUtils
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -29,6 +30,8 @@ class UIInventoryFull(
doNotWarnConstant: Boolean = false
) : UICanvas(toggleKeyLiteral, toggleButtonLiteral, customPositioning, doNotWarnConstant) {
private val debugvals = false
override var width: Int = Terrarum.WIDTH
override var height: Int = Terrarum.HEIGHT
@@ -60,12 +63,12 @@ class UIInventoryFull(
get() = if (AppLoader.environment == RunningEnvironment.PC)
"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}"
else
"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe06b.toChar()} ${Lang["GAME_INVENTORY"]}"
"${0xe069.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe06b.toChar()} ${Lang["GAME_INVENTORY"]}"
val gameMenuControlHelp: String
get() = if (AppLoader.environment == RunningEnvironment.PC)
"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}"
else
"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe068.toChar()} ${Lang["GAME_INVENTORY"]}"
"${0xe069.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe068.toChar()} ${Lang["GAME_INVENTORY"]}"
val controlHelpHeight = Terrarum.fontGame.lineHeight
private var encumbrancePerc = 0f
@@ -104,22 +107,41 @@ class UIInventoryFull(
internalWidth - UIItemInventoryEquippedView.WIDTH + (Terrarum.WIDTH - internalWidth) / 2,
109 + (Terrarum.HEIGHT - internalHeight) / 2
)
private val gameMenuListWidth = 400
private val gameMenuListHeight = 40 * 5
private val gameMenuCharInfoHeight = 64 + 40 // no top margin, 40 bottom margin
private val gameMenuListTotalHeight = gameMenuListHeight + gameMenuCharInfoHeight
private val gameMenuButtons = UIItemTextButtonList(
this, arrayOf("MENU_LABEL_MAINMENU", "MENU_LABEL_DESKTOP", "MENU_OPTIONS_CONTROLS", "MENU_OPTIONS_SOUND", "MENU_LABEL_GRAPHICS"),
Terrarum.WIDTH + (Terrarum.WIDTH - gameMenuListWidth) / 2,
(itemList.height - gameMenuListTotalHeight) / 2 + itemList.posY + gameMenuCharInfoHeight,
gameMenuListWidth, gameMenuListHeight,
readFromLang = true,
textAreaWidth = gameMenuListWidth,
activeBackCol = Color(0),
highlightBackCol = Color(0),
backgroundCol = Color(0),
inactiveCol = Color.WHITE,
defaultSelection = null
)
private val SCREEN_MINIMAP = 2f
private val SCREEN_INVENTORY = 1f
private val SCREEN_MENU = 0f
private var currentScreen = 1f //
private var currentScreen = SCREEN_INVENTORY
private var transitionRequested = false
private var transitionOngoing = false
private var transitionReqSource = SCREEN_INVENTORY
private var transitionReqTarget = SCREEN_INVENTORY
private var transitionTimer = 0f
private val transitionLength = 0.5f
private val SCREEN_MINIMAP = 0
private val SCREEN_INVENTORY = 1
private val SCREEN_MENU = 2
private val transitionLength = 0.333f
private val transitionalUpdateUIs = ArrayList<UIItem>()
private val transitionalUpdateUIoriginalPosX = ArrayList<Int>()
private fun addToTransitionalGroup(item: UIItem) {
transitionalUpdateUIs.add(item)
transitionalUpdateUIoriginalPosX.add(item.posX)
@@ -151,6 +173,7 @@ class UIInventoryFull(
addToTransitionalGroup(itemList)
addToTransitionalGroup(equipped)
addToTransitionalGroup(gameMenuButtons)
}
private var offsetX = ((Terrarum.WIDTH - internalWidth) / 2).toFloat()
@@ -165,8 +188,9 @@ class UIInventoryFull(
categoryBar.update(delta)
itemList.update(delta)
equipped.update(delta)
transitionalUpdateUIs.forEach { it.update(delta) }
}
private val gradStartCol = Color(0x404040_60)
@@ -179,13 +203,41 @@ class UIInventoryFull(
private var xEnd = (Terrarum.WIDTH + internalWidth).div(2).toFloat()
private var yEnd = (Terrarum.HEIGHT + internalHeight).div(2).toFloat()
fun requestTransition(target: Int) {
if (!transitionOngoing) {
transitionRequested = true
transitionReqSource = currentScreen.round()
transitionReqTarget = target.toFloat()
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
currentScreen = 1f + 0.1f * FastMath.sin(transitionTimer)
transitionTimer += Gdx.graphics.deltaTime
if (transitionRequested && !transitionOngoing) {
transitionRequested = false
transitionOngoing = true
transitionTimer = 0f
}
if (transitionOngoing) {
transitionTimer += Gdx.graphics.deltaTime
currentScreen = UIUtils.moveQuick(transitionReqSource, transitionReqTarget, transitionTimer, transitionLength)
if (transitionTimer > transitionLength) {
transitionOngoing = false
currentScreen = transitionReqTarget
}
}
// update at render time
updateTransitionalItems()
if (debugvals) {
batch.color = Color.WHITE
AppLoader.fontSmallNumbers.draw(batch, "screen:$currentScreen", 500f, 20f)
}
@@ -213,16 +265,83 @@ class UIInventoryFull(
categoryBar.render(batch, camera)
renderScreenInventory(batch, camera)
if (currentScreen > 1f + epsilon) {
renderScreenMinimap(batch, camera)
if (debugvals) {
batch.color = Color.CORAL
AppLoader.fontSmallNumbers.draw(batch, "Map", 300f, 10f)
}
}
if (currentScreen in epsilon..2f - epsilon) {
renderScreenInventory(batch, camera)
if (debugvals) {
batch.color = Color.CHARTREUSE
AppLoader.fontSmallNumbers.draw(batch, "Inv", 350f, 10f)
}
}
if (currentScreen < 1f - epsilon) {
renderScreenGamemenu(batch, camera)
if (debugvals) {
batch.color = Color.SKY
AppLoader.fontSmallNumbers.draw(batch, "Men", 400f, 10f)
}
}
if (debugvals) {
batch.color = Color.WHITE
AppLoader.fontSmallNumbers.draw(batch, "inventoryScrOffX:$inventoryScrOffX", 500f, 10f)
}
}
private val epsilon = 0.001f
private val minimapScrOffX: Float
get() = (currentScreen + 1f) * Terrarum.WIDTH
get() = (currentScreen - 2f) * Terrarum.WIDTH
/**
* - 0 on inventory screen
* - +WIDTH on minimap screen
* - -WIDTH on gamemenu screen
*/
private val inventoryScrOffX: Float
get() = (currentScreen - 1f) * Terrarum.WIDTH
private val menuScrOffX: Float
get() = (currentScreen) * Terrarum.WIDTH
private fun renderScreenMinimap(batch: SpriteBatch, camera: Camera) {
// control hints
blendNormal(batch)
batch.color = Color.WHITE
Terrarum.fontGame.draw(batch, minimapControlHelp, offsetX + minimapScrOffX, yEnd - 20)
}
private fun renderScreenGamemenu(batch: SpriteBatch, camera: Camera) {
// control hints
blendNormal(batch)
batch.color = Color.WHITE
Terrarum.fontGame.draw(batch, gameMenuControlHelp, offsetX + menuScrOffX, yEnd - 20)
// text buttons
gameMenuButtons.render(batch, camera)
// character info window
// !! DUMMY !!
batch.color = itemList.backColour
batch.fillRect(
((Terrarum.WIDTH - 400) / 2) + menuScrOffX,
(itemList.height - gameMenuListTotalHeight) / 2 + itemList.posY.toFloat(),
gameMenuListWidth.toFloat(),
64f
)
}
private fun renderScreenInventory(batch: SpriteBatch, camera: Camera) {
itemList.render(batch, camera)
equipped.render(batch, camera)

View File

@@ -32,8 +32,14 @@ class UIItemInventoryDynamicList(
override var posY: Int
) : UIItem(parentUI) {
override val width = 496
override val height = 384
// deal with the moving position
override var oldPosX = posX
override var oldPosY = posY
override val width = WIDTH
override val height = HEIGHT
val backColour = Color(0x404040_88)
private val catArrangement = parentUI.catArrangement
@@ -94,7 +100,7 @@ class UIItemInventoryDynamicList(
itemImage = null,
mouseoverBackCol = Color(0x282828_ff),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = Color(0x404040_88),
backCol = backColour,
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true,
inactiveTextCol = defaultTextColour
@@ -111,7 +117,7 @@ class UIItemInventoryDynamicList(
itemImage = null,
mouseoverBackCol = Color(0x282828_ff),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = Color(0x404040_88),
backCol = backColour,
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true,
inactiveTextCol = defaultTextColour
@@ -165,9 +171,6 @@ class UIItemInventoryDynamicList(
highlightable = false
)
// deal with the moving position
private var oldPosX = posX
fun scrollItemPage(relativeAmount: Int) {
itemPage = if (itemPageCount == 0) 0 else (itemPage + relativeAmount).fmod(itemPageCount)
}

View File

@@ -63,7 +63,8 @@ class UIItemInventoryEquippedView(
private val spriteDrawCol = Color(0xddddddff.toInt())
// deal with the moving position
private var oldPosX = posX
override var oldPosX = posX
override var oldPosY = posY
override fun render(batch: SpriteBatch, camera: Camera) {
val posXDelta = posX - oldPosX

View File

@@ -18,6 +18,10 @@ class UIItemModuleInfoCell(
override var posY: Int
) : UIItem(parent) {
// deal with the moving position
override var oldPosX = posX
override var oldPosY = posY
override val height: Int = Terrarum.fontGame.lineHeight.toInt() * 2
private val numberAreaWidth = Terrarum.fontSmallNumbers.W * 3 + 4

View File

@@ -20,6 +20,10 @@ class UIItemSavegameInfoCell(
override var posY: Int
) : UIItem(parent) {
// deal with the moving position
override var oldPosX = posX
override var oldPosY = posY
override val height: Int = Terrarum.fontGame.lineHeight.toInt() * 2
override fun render(batch: SpriteBatch, camera: Camera) {