mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-20 23:44:04 +09:00
correct impl for RNG of joise lib
This commit is contained in:
@@ -4,6 +4,7 @@ import com.jme3.math.FastMath
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.floorInt
|
||||
import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import org.dyn4j.geometry.Vector2
|
||||
@@ -47,7 +48,10 @@ object WorldCamera {
|
||||
|
||||
// some hacky equation to position player at the dead centre
|
||||
// implementing the "lag behind" camera the right way
|
||||
val pVecSum = Vector2(0.0, 0.0)//player.externalV + (player.controllerV ?: nullVec)
|
||||
val pVecSum = if (player is ActorWBMovable)
|
||||
player.externalV + (player.controllerV ?: nullVec)
|
||||
else
|
||||
nullVec
|
||||
|
||||
x = ((player.hitbox.centeredX - pVecSum.x).toFloat() - (width / 2)).floorInt() // X only: ROUNDWORLD implementation
|
||||
|
||||
|
||||
Reference in New Issue
Block a user