correct impl for RNG of joise lib

This commit is contained in:
minjaesong
2019-07-27 14:45:19 +09:00
parent 1691fc41e5
commit 155c38536f
4 changed files with 58 additions and 10 deletions

View File

@@ -4,6 +4,7 @@ import com.jme3.math.FastMath
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.floorInt
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameworld.GameWorld
import org.dyn4j.geometry.Vector2
@@ -47,7 +48,10 @@ object WorldCamera {
// some hacky equation to position player at the dead centre
// implementing the "lag behind" camera the right way
val pVecSum = Vector2(0.0, 0.0)//player.externalV + (player.controllerV ?: nullVec)
val pVecSum = if (player is ActorWBMovable)
player.externalV + (player.controllerV ?: nullVec)
else
nullVec
x = ((player.hitbox.centeredX - pVecSum.x).toFloat() - (width / 2)).floorInt() // X only: ROUNDWORLD implementation