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gradle migration 1
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@@ -37,6 +37,9 @@ import kotlin.system.measureNanoTime
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* own ingame renderer
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*/
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object LightmapRenderer {
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// FIXME lightmap shifts to left, ONLY AT x=33.5-34.5
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private lateinit var world: GameWorld
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/** do not call this yourself! Let your game renderer handle this! */
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