removing 'small' world size for new worlds: gamedesign choice

This commit is contained in:
minjaesong
2023-05-28 21:31:14 +09:00
parent 76bfc0fde4
commit 1646871ddf
2 changed files with 10 additions and 8 deletions

View File

@@ -144,10 +144,11 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val SIZE_NORMAL = Point2i(9000, 2250)
val SIZE_LARGE = Point2i(13500, 2970)
val SIZE_HUGE = Point2i(22500, 4500)
val WORLDSIZE = if (App.IS_DEVELOPMENT_BUILD)
arrayOf(Point2i(2880, 1350), SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
val NEW_WORLD_SIZE = if (App.IS_DEVELOPMENT_BUILD)
arrayOf(Point2i(2880, 1350), /*SIZE_SMALL, */SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
else
arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
arrayOf(/*SIZE_SMALL, */SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
val WORLDPORTAL_NEW_WORLD_SIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
val worldgenThreadExecutor = ThreadExecutor()
}