some organisation, Base32 password generator

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minjaesong
2017-05-03 02:37:03 +09:00
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@@ -21,24 +21,7 @@ Any contribution in this project must be made sorely in English, Korean part is
## The Engine ##
The Engine is custom built to suit the needs most. Following list is our aims:
* Reasonable performance on vast world, on JVM
- At least better than Notch's codes...
* Thread scalability
- Multithreaded environments are commonplace in this era; even in the Intel Pentium G. We aim to introduce performance boost by supporting multithreads, without the limitation of threads count (hopefully).
* Lightweight physics solver, as light as we need
- This game is not exactly a physics toy, albeit some could add the fun.
- Currently implemented: gravity (NOT artificial), friction, buoyancy (WIP), air/fluid density and termination velocity
- Planned: artificial gravitation, wind, joints
* Cellular Automata fluid simulation
- It should be enough — period.
Because of this, we just couldn't use solutions out there. For example, Tiled is too slow<sup>[citation needed]</sup> and has large memory footprint<sup>[citation needed]</sup> for our vast world; we can't use JBox2d nor Dyn4j as we don't need any sophisticated physics simulation, and can't use them anyway as we have literally _millions_ of rigid bodies (tiles) and actors. (Trivia: we _do_ use Dyn4j's Vector2 class)
Please refer to [```THE_ENGINE.md```](THE_ENGINE.md).
## Contribution guidelines ##