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making xinput to actually work (tested with xbone gamepad)
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@@ -175,7 +175,7 @@ public class AppLoader implements ApplicationListener {
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public static TinyAlphNum fontSmallNumbers;
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/** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */
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public static float gamepadDeadzone = 0.1f;
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public static float gamepadDeadzone = 0.2f;
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/**
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* For the events depends on rendering frame (e.g. flicker on post-hit invincibility)
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