making xinput to actually work (tested with xbone gamepad)

This commit is contained in:
minjaesong
2019-02-09 18:33:54 +09:00
parent d891afa1cd
commit 1730ebd0d7
14 changed files with 207 additions and 65 deletions

View File

@@ -175,7 +175,7 @@ public class AppLoader implements ApplicationListener {
public static TinyAlphNum fontSmallNumbers;
/** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */
public static float gamepadDeadzone = 0.1f;
public static float gamepadDeadzone = 0.2f;
/**
* For the events depends on rendering frame (e.g. flicker on post-hit invincibility)