mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 13:04:05 +09:00
making xinput to actually work (tested with xbone gamepad)
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66
src/net/torvald/terrarum/controller/TerrarumController.kt
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66
src/net/torvald/terrarum/controller/TerrarumController.kt
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package net.torvald.terrarum.controller
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/**
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* Created by minjaesong on 2019-02-09.
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*/
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interface TerrarumController {
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/**
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* 0, 1, 2, 3 : A B X Y
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*
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* 4, 5 : L/R Shoulder
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*
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* 6, 7 : Back Start
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*
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* 8, 9 : L/R Trigger
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*
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* DirectInput devices may need external Index-to-button mapping (just a config file)
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*
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*/
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fun getButton(index: Int): Boolean
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/**
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* 0: Left Y
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*
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* 1: Left X
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*
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* 2: Right Y
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*
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* 3: Right X
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*
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* 4: Left Trigger
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*
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* 5: Right Trigger
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*
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* DirectInput devices may need external Index-to-button mapping (just a config file).
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*
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* Warning: Under DirectInput, Xbox controllers' LT and RT shares the same axis #4, and thus it's impossible to read LT+RT input.
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*
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* @return 0f..1f for the axis
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*/
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fun getAxis(index: Int): Float
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/**
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* ```
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* 12 8 9
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* 4 0 1
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* 6 2 3
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* ```
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*/
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fun getPov(): Int
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fun getName(): String
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fun setRumble(left: Float, right: Float)
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companion object {
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const val POV_E = 1
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const val POV_S = 2
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const val POV_W = 4
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const val POV_N = 8
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const val POV_SE = POV_E or POV_S
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const val POV_SW = POV_W or POV_S
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const val POV_NW = POV_W or POV_N
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const val POV_NE = POV_E or POV_N
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}
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}
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