mirror of
https://github.com/curioustorvald/Terrarum.git
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making xinput to actually work (tested with xbone gamepad)
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.controllers.Controllers
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.github.strikerx3.jxinput.XInputDevice
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import net.torvald.dataclass.CircularArray
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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@@ -11,6 +12,8 @@ import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.blockstats.BlockStats
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.console.Authenticator
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import net.torvald.terrarum.controller.GdxControllerAdapter
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import net.torvald.terrarum.controller.XinputControllerAdapter
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.IngameController
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@@ -269,7 +272,11 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// make controls work
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Gdx.input.inputProcessor = ingameController
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Controllers.addListener(ingameController)
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ingameController.gamepad =
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if (AppLoader.getConfigBoolean("usexinput"))
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XinputControllerAdapter(XInputDevice.getDeviceFor(0))
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else
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GdxControllerAdapter(Controllers.getControllers()[0])
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