terrain item image atlas to always have maximum possible sizes defined on the game config

This commit is contained in:
minjaesong
2022-02-21 22:03:59 +09:00
parent c8dbb26922
commit 1787ad7cdd
2 changed files with 10 additions and 14 deletions

View File

@@ -33,8 +33,6 @@ class CreateTileAtlas {
val SHADER_SIZE_KEYS = floatArrayOf(MAX_TEX_SIZE.toFloat(), MAX_TEX_SIZE.toFloat(), TILES_IN_X.toFloat(), TILES_IN_X.toFloat())
val ITEM_ATLAS_TILES_X = 16
private val TOTAL_TILES = TILES_IN_X * TILES_IN_X
val wallOverlayColour = Color(.65f, .65f, .65f, 1f)
@@ -65,8 +63,8 @@ class CreateTileAtlas {
private val atlasInit = "./assets/graphics/blocks/init.tga"
private var itemSheetCursor = 16
internal val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemTerrainPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemWallPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
/**
@@ -160,8 +158,8 @@ class CreateTileAtlas {
val srcX = (tilePosFromAtlas % TILES_IN_X) * TILE_SIZE
val srcY = (tilePosFromAtlas / TILES_IN_X) * TILE_SIZE
val t = tileIDtoItemSheetNumber(id)
val destX = (t % ITEM_ATLAS_TILES_X) * TILE_SIZE
val destY = (t / ITEM_ATLAS_TILES_X) * TILE_SIZE
val destX = (t % TILES_IN_X) * TILE_SIZE
val destY = (t / TILES_IN_X) * TILE_SIZE
itemTerrainPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
itemWallPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
}
@@ -179,8 +177,8 @@ class CreateTileAtlas {
val pxCount = TILE_SIZE * TILE_SIZE
for (id in itemSheetNumbers) {
val tilenum = id.value
val tx = (tilenum % ITEM_ATLAS_TILES_X) * TILE_SIZE
val ty = (tilenum / ITEM_ATLAS_TILES_X) * TILE_SIZE
val tx = (tilenum % TILES_IN_X) * TILE_SIZE
val ty = (tilenum / TILES_IN_X) * TILE_SIZE
var r = 0f; var g = 0f; var b = 0f; var a = 0f
// average out the whole block
for (y in ty until ty + TILE_SIZE) {