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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 14:34:04 +09:00
terrain item image atlas to always have maximum possible sizes defined on the game config
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@@ -33,8 +33,6 @@ class CreateTileAtlas {
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val SHADER_SIZE_KEYS = floatArrayOf(MAX_TEX_SIZE.toFloat(), MAX_TEX_SIZE.toFloat(), TILES_IN_X.toFloat(), TILES_IN_X.toFloat())
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val ITEM_ATLAS_TILES_X = 16
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private val TOTAL_TILES = TILES_IN_X * TILES_IN_X
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val wallOverlayColour = Color(.65f, .65f, .65f, 1f)
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@@ -65,8 +63,8 @@ class CreateTileAtlas {
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private val atlasInit = "./assets/graphics/blocks/init.tga"
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private var itemSheetCursor = 16
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internal val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
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internal val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
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internal val itemTerrainPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
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internal val itemWallPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
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/**
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@@ -160,8 +158,8 @@ class CreateTileAtlas {
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val srcX = (tilePosFromAtlas % TILES_IN_X) * TILE_SIZE
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val srcY = (tilePosFromAtlas / TILES_IN_X) * TILE_SIZE
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val t = tileIDtoItemSheetNumber(id)
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val destX = (t % ITEM_ATLAS_TILES_X) * TILE_SIZE
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val destY = (t / ITEM_ATLAS_TILES_X) * TILE_SIZE
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val destX = (t % TILES_IN_X) * TILE_SIZE
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val destY = (t / TILES_IN_X) * TILE_SIZE
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itemTerrainPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
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itemWallPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
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}
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@@ -179,8 +177,8 @@ class CreateTileAtlas {
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val pxCount = TILE_SIZE * TILE_SIZE
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for (id in itemSheetNumbers) {
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val tilenum = id.value
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val tx = (tilenum % ITEM_ATLAS_TILES_X) * TILE_SIZE
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val ty = (tilenum / ITEM_ATLAS_TILES_X) * TILE_SIZE
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val tx = (tilenum % TILES_IN_X) * TILE_SIZE
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val ty = (tilenum / TILES_IN_X) * TILE_SIZE
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var r = 0f; var g = 0f; var b = 0f; var a = 0f
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// average out the whole block
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for (y in ty until ty + TILE_SIZE) {
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