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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 04:24:05 +09:00
GameItem item image Pixmap
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@@ -283,8 +283,9 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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override val canBeDynamic = true
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override val materialId = "CUPR"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -313,8 +314,9 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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override val canBeDynamic = true
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override val materialId = "IRON"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -343,8 +345,9 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override val canBeDynamic = true
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override val materialId = "STAL"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -373,8 +376,9 @@ class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
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override val canBeDynamic = true
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override val materialId = "WOOD"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -403,8 +407,9 @@ class PickaxeStone(originalID: ItemID) : GameItem(originalID) {
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override val canBeDynamic = true
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override val materialId = "ROCK"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,4)
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(11,4)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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