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GameItem item image Pixmap
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@@ -23,8 +23,9 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
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override var inventoryCategory = Category.WIRE
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override val canBeDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet(atlasID).get(sheetX, sheetY)
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init {
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itemImage = CommonResourcePool.getAsItemSheet(atlasID).get(sheetX, sheetY)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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