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new world and worldgen load scr update
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@@ -538,7 +538,7 @@ object LightmapRenderer {
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}*/
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if (_thisFluid.type != Fluid.NULL) {
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val fluidAmount = _thisFluid.amount.coerceIn(0f, 1f)
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val fluidAmount = _thisFluid.amount.coerceIn(0f, 1f).pow(0.5f)
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_thisTileLuminosity.set(_thisTerrainProp.getLumCol(worldX, worldY))
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_thisTileLuminosity.maxAndAssign(_thisFluidProp.lumCol.cpy().mul(fluidAmount))
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