monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)

Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01
Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
This commit is contained in:
Song Minjae
2016-07-06 20:17:51 +09:00
parent 4843819d84
commit 186d6a8cb9
53 changed files with 425 additions and 215 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.console
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.StateGame
import net.torvald.terrarum.StateInGame
import net.torvald.terrarum.Terrarum
/**
@@ -70,7 +70,7 @@ internal class SetAV : ConsoleCommand {
return
}
Terrarum.game.player.actorValue[args[1]] = `val`
Terrarum.ingame.player.actorValue[args[1]] = `val`
echo.execute("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$`val`")
println("[SetAV] set ActorValue '${args[1]}' for player to '$`val`'.")
}
@@ -78,7 +78,7 @@ internal class SetAV : ConsoleCommand {
try {
val id = args[1].toInt()
val `val` = parseAVInput(args[3])
val actor = Terrarum.game.getActorByID(id)
val actor = Terrarum.ingame.getActorByID(id)
// check if av is number
if (args[2].isNum()) {