monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)

Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01
Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
This commit is contained in:
Song Minjae
2016-07-06 20:17:51 +09:00
parent 4843819d84
commit 186d6a8cb9
53 changed files with 425 additions and 215 deletions

View File

@@ -92,8 +92,8 @@ object TilePropUtil {
fun getDynamicLumFunc(baseLum: Int, type: Int): Int {
return when (type) {
1 -> getTorchFlicker(baseLum)
2 -> Terrarum.game.map.globalLight // current global light
3 -> Terrarum.game.globalLightByTime(WorldTime.DAY_LENGTH / 2) // daylight at noon
2 -> Terrarum.ingame.map.globalLight // current global light
3 -> Terrarum.ingame.globalLightByTime(WorldTime.DAY_LENGTH / 2) // daylight at noon
4 -> getSlowBreath(baseLum)
5 -> getPulsate(baseLum)
else -> baseLum