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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 20:14:05 +09:00
monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)
Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01 Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
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@@ -92,8 +92,8 @@ object TilePropUtil {
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fun getDynamicLumFunc(baseLum: Int, type: Int): Int {
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return when (type) {
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1 -> getTorchFlicker(baseLum)
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2 -> Terrarum.game.map.globalLight // current global light
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3 -> Terrarum.game.globalLightByTime(WorldTime.DAY_LENGTH / 2) // daylight at noon
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2 -> Terrarum.ingame.map.globalLight // current global light
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3 -> Terrarum.ingame.globalLightByTime(WorldTime.DAY_LENGTH / 2) // daylight at noon
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4 -> getSlowBreath(baseLum)
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5 -> getPulsate(baseLum)
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else -> baseLum
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