monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)

Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01
Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
This commit is contained in:
Song Minjae
2016-07-06 20:17:51 +09:00
parent 4843819d84
commit 186d6a8cb9
53 changed files with 425 additions and 215 deletions

View File

@@ -43,7 +43,7 @@ class BasicDebugInfoWindow:UICanvas {
}
override fun update(gc: GameContainer, delta: Int) {
val player = Terrarum.game.player
val player = Terrarum.ingame.player
val hitbox = player.hitbox
xdelta = hitbox.pointedX - prevPlayerX
@@ -58,13 +58,13 @@ class BasicDebugInfoWindow:UICanvas {
fun Int.rawG() = this % LightmapRenderer.MUL_2 / LightmapRenderer.MUL
fun Int.rawB() = this % LightmapRenderer.MUL
val player = Terrarum.game.player
val player = Terrarum.ingame.player
val sb = StringBuilder()
val formatter = Formatter(sb)
val mouseTileX = ((MapCamera.cameraX + gc.input.mouseX / Terrarum.game.screenZoom) / MapDrawer.TILE_SIZE).toInt()
val mouseTileY = ((MapCamera.cameraY + gc.input.mouseY / Terrarum.game.screenZoom) / MapDrawer.TILE_SIZE).toInt()
val mouseTileX = ((MapCamera.cameraX + gc.input.mouseX / Terrarum.ingame.screenZoom) / MapDrawer.TILE_SIZE).toInt()
val mouseTileY = ((MapCamera.cameraY + gc.input.mouseY / Terrarum.ingame.screenZoom) / MapDrawer.TILE_SIZE).toInt()
g.font = Terrarum.smallNumbers
g.color = GameFontBase.codeToCol["y"]
@@ -114,7 +114,7 @@ class BasicDebugInfoWindow:UICanvas {
printLine(g, 7, "light@cursor $ccG$lightVal")
val tileNo: String
val tileNumRaw = Terrarum.game.map.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
val tileNumRaw = Terrarum.ingame.map.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
val tilenum = tileNumRaw / PairedMapLayer.RANGE
val tiledmg = tileNumRaw % PairedMapLayer.RANGE
tileNo = if (tileNumRaw == -1) "" else "$tilenum:$tiledmg"
@@ -127,8 +127,8 @@ class BasicDebugInfoWindow:UICanvas {
printLineColumn(g, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested)
printLineColumn(g, 2, 2, "Env colour temp $ccG" + MapDrawer.getColTemp())
printLineColumn(g, 2, 5, "Time $ccG${Terrarum.game.map.worldTime.elapsedSeconds()}" +
" (${Terrarum.game.map.worldTime.getFormattedTime()})")
printLineColumn(g, 2, 5, "Time $ccG${Terrarum.ingame.map.worldTime.elapsedSeconds()}" +
" (${Terrarum.ingame.map.worldTime.getFormattedTime()})")
printLineColumn(g, 2, 6, "Mass $ccG${player.mass}")
drawHistogram(g, LightmapRenderer.histogram,
@@ -147,20 +147,20 @@ class BasicDebugInfoWindow:UICanvas {
(Terrarum.WIDTH - 2 - 6*8).toFloat(), 10f)
g.color = GameFontBase.codeToCol["g"]
g.drawString("${Terrarum.game.memInUse}M",
g.drawString("${Terrarum.ingame.memInUse}M",
(Terrarum.WIDTH - 11 * 8 - 2).toFloat(), 2f)
g.drawString("/${Terrarum.game.totalVMMem}M",
g.drawString("/${Terrarum.ingame.totalVMMem}M",
(Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 2f)
/**
* Bottom left
*/
g.drawString("${ccY}Actors total $ccG${Terrarum.game.actorContainer.size + Terrarum.game.actorContainerInactive.size}",
g.drawString("${ccY}Actors total $ccG${Terrarum.ingame.actorContainer.size + Terrarum.ingame.actorContainerInactive.size}",
2f, Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Active $ccG${Terrarum.game.actorContainer.size}",
g.drawString("${ccY}Active $ccG${Terrarum.ingame.actorContainer.size}",
(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Dormant $ccG${Terrarum.game.actorContainerInactive.size}",
g.drawString("${ccY}Dormant $ccG${Terrarum.ingame.actorContainerInactive.size}",
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
}