mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
text labels now has background
Former-commit-id: 05f2767134b385960deb65c2e76c97432c8303ad
This commit is contained in:
@@ -52,6 +52,21 @@ Magical/Surreal: Use 24 Bits
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- MULTIPLY blend chosen colour with white texture
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- MULTIPLY blend chosen colour with white texture
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### Colour keys ###
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Things are colour-keyed so that players would get the idea by just a glance.
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- Amber: Inactivated, TBA??
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- Cyan-blue: Activated, Energy weapon?
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- Purple: Magic
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- Application: spell tomes/scrolls written with Magic Description Language
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- Phosphor Green:
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- Cherry red (#F04): Health (using this to help with deuterans)
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NOTE: cyan is a tricky colour for deuterans; will be inextinguishable between greys!
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## Roguelike identity ##
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## Roguelike identity ##
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* Randomised things
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* Randomised things
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@@ -10,6 +10,6 @@
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"GAME_INVENTORY_INGREDIENTS" : "Ingredients",
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"GAME_INVENTORY_INGREDIENTS" : "Ingredients",
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"GAME_INVENTORY_POTIONS" : "Potions",
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"GAME_INVENTORY_POTIONS" : "Potions",
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"GAME_INVENTORY_BLOCKS" : "Blocks",
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"GAME_INVENTORY_BLOCKS" : "Blocks",
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"GAME_INVENTORY_WALLPAPERS" : "Walls",
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"GAME_INVENTORY_WALLS" : "Walls",
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"CONTEXT_ITEM_EQUIPMENT_PLURAL" : "Equipments"
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"CONTEXT_ITEM_EQUIPMENT_PLURAL" : "Equipments"
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}
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}
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@@ -11,6 +11,6 @@
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"GAME_INVENTORY_INGREDIENTS" : "Ainekset",
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"GAME_INVENTORY_INGREDIENTS" : "Ainekset",
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"GAME_INVENTORY_POTIONS" : "Juomat",
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"GAME_INVENTORY_POTIONS" : "Juomat",
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"GAME_INVENTORY_BLOCKS" : "Lohkareet",
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"GAME_INVENTORY_BLOCKS" : "Lohkareet",
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"GAME_INVENTORY_WALLPAPERS" : "Tapetit",
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"GAME_INVENTORY_WALLS" : "Seinät",
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"CONTEXT_ITEM_EQUIPMENT_PLURAL" : "Varusteet"
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"CONTEXT_ITEM_EQUIPMENT_PLURAL" : "Varusteet"
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}
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}
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@@ -6,5 +6,11 @@
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"APP_ADJUST_YOUR_MONITOR": "Meilleur l'expérience du joueur peut être obtenue avec un écran correctement réglé. Si vous ne l'avez pas, faites-le avant de jouer.",
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"APP_ADJUST_YOUR_MONITOR": "Meilleur l'expérience du joueur peut être obtenue avec un écran correctement réglé. Si vous ne l'avez pas, faites-le avant de jouer.",
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"APP_WARNING_HEALTH_AND_SAFETY": "ATTENTION-SANTÉ ET SÉCURITÉ",
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"APP_WARNING_HEALTH_AND_SAFETY": "ATTENTION-SANTÉ ET SÉCURITÉ",
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"MENU_LABEL_PRESS_START_SYMBOL": "Appuyez sur >"
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"MENU_LABEL_PRESS_START_SYMBOL": "Appuyez sur >",
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"GAME_INVENTORY_INGREDIENTS" : "Ingrédients",
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"GAME_INVENTORY_POTIONS" : "Potions",
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"GAME_INVENTORY_BLOCKS" : "Blocs",
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"GAME_INVENTORY_WALLS" : "Murs",
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"CONTEXT_ITEM_EQUIPMENT_PLURAL" : "Équipements"
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}
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}
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@@ -11,6 +11,6 @@
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"GAME_INVENTORY_INGREDIENTS" : "재료",
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"GAME_INVENTORY_INGREDIENTS" : "재료",
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"GAME_INVENTORY_POTIONS" : "물약",
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"GAME_INVENTORY_POTIONS" : "물약",
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"GAME_INVENTORY_BLOCKS" : "블록",
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"GAME_INVENTORY_BLOCKS" : "블록",
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"GAME_INVENTORY_WALLPAPERS" : "벽지",
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"GAME_INVENTORY_WALLS" : "벽지",
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"CONTEXT_ITEM_EQUIPMENT_PLURAL" : "장비"
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"CONTEXT_ITEM_EQUIPMENT_PLURAL" : "장비"
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}
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}
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@@ -9,6 +9,7 @@ import net.torvald.terrarum.virtualcomputer.terminal.GraphicsTerminal
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import org.lwjgl.opengl.GL11
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import org.lwjgl.opengl.GL11
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.Image
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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import java.util.*
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@@ -20,19 +21,25 @@ class StateGraphicComputerTest : BasicGameState() {
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val computer = TerrarumComputer(8)
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val computer = TerrarumComputer(8)
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val monitor = GraphicsTerminal(computer)
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val monitor = GraphicsTerminal(computer)
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val monitorUI: Image
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val monitorUIG: Graphics
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init {
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init {
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val videocard = PeripheralVideoCard(computer)
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val videocard = PeripheralVideoCard(computer)
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monitor.attachVideoCard(videocard)
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monitor.attachVideoCard(videocard)
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computer.attachTerminal(monitor)
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computer.attachTerminal(monitor)
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computer.attachPeripheral(videocard)
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computer.attachPeripheral(videocard)
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monitorUI = Image(videocard.width, videocard.height * 2)
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monitorUIG = monitorUI.graphics
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}
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}
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override fun init(container: GameContainer?, game: StateBasedGame?) {
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override fun init(container: GameContainer?, game: StateBasedGame?) {
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val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram
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val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram
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// it's a-me, Mario!
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// it's a-me, Mario!
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/*(0..3).forEach {
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(0..3).forEach {
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vcard.sprites[it].setPaletteSet(64,33,12,62)
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vcard.sprites[it].setPaletteSet(64,33,12,62)
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vcard.sprites[it].isVisible = true
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vcard.sprites[it].isVisible = true
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vcard.sprites[it].drawWide = true
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vcard.sprites[it].drawWide = true
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@@ -77,9 +84,11 @@ class StateGraphicComputerTest : BasicGameState() {
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0,1,1,1,0,0,0,0,
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0,1,1,1,0,0,0,0,
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0,0,2,2,2,0,0,0,
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0,0,2,2,2,0,0,0,
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0,0,2,2,2,2,0,0
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0,0,2,2,2,2,0,0
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))*/
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))
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}
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}
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var angle = 0.0
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override fun update(container: GameContainer, game: StateBasedGame?, delta: Int) {
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override fun update(container: GameContainer, game: StateBasedGame?, delta: Int) {
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UPDATE_DELTA = delta
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UPDATE_DELTA = delta
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@@ -90,17 +99,30 @@ class StateGraphicComputerTest : BasicGameState() {
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computer.update(container, delta)
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computer.update(container, delta)
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/*val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram
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val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram
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vcard.sprites[0].setPos(20, 20)
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val sprites = vcard.sprites
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vcard.sprites[1].setPos(36, 20)
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angle += delta / 1000.0
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vcard.sprites[2].setPos(20, 28)
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vcard.sprites[3].setPos(36, 28)*/
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sprites[0].posX = (Math.cos(angle) * 80 + 100).roundInt() - 16
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sprites[0].posY = (Math.sin(angle) * 0 + 100).roundInt() - 8
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sprites[1].posX = (Math.cos(angle) * 80 + 100).roundInt()
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sprites[1].posY = (Math.sin(angle) * 0 + 100).roundInt() - 8
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sprites[2].posX = (Math.cos(angle) * 80 + 100).roundInt() - 16
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sprites[2].posY = (Math.sin(angle) * 0 + 100).roundInt()
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sprites[3].posX = (Math.cos(angle) * 80 + 100).roundInt()
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sprites[3].posY = (Math.sin(angle) * 0 + 100).roundInt()
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}
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}
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override fun getID() = Terrarum.STATE_ID_TEST_TTY
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override fun getID() = Terrarum.STATE_ID_TEST_TTY
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override fun render(container: GameContainer, game: StateBasedGame?, g: Graphics) {
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override fun render(container: GameContainer, game: StateBasedGame?, g: Graphics) {
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monitor.render(container, g)
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monitor.render(container, monitorUIG)
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g.drawImage(monitorUI, 30f, 30f)
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}
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}
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override fun keyPressed(key: Int, c: Char) {
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override fun keyPressed(key: Int, c: Char) {
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@@ -25,6 +25,7 @@ class StateUITest : BasicGameState() {
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init {
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init {
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ui.posX = 50
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ui.posX = 50
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ui.posY = 30
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ui.isVisible = true
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ui.isVisible = true
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@@ -64,8 +65,8 @@ class StateUITest : BasicGameState() {
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private class SimpleUI : UICanvas {
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private class SimpleUI : UICanvas {
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override var width = 400
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override var width = 700
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override var height = 600
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override var height = 440 // multiple of 40 (2 * font.lineHeight)
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override var handler: UIHandler? = null
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override var handler: UIHandler? = null
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override var openCloseTime: Int = UICanvas.OPENCLOSE_GENERIC
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override var openCloseTime: Int = UICanvas.OPENCLOSE_GENERIC
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@@ -77,12 +78,16 @@ private class SimpleUI : UICanvas {
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"CONTEXT_ITEM_ARMOR",
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"CONTEXT_ITEM_ARMOR",
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"GAME_INVENTORY_INGREDIENTS",
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"GAME_INVENTORY_INGREDIENTS",
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"GAME_INVENTORY_POTIONS",
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"GAME_INVENTORY_POTIONS",
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"CONTEXT_ITEM_MAGIC",
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"GAME_INVENTORY_BLOCKS",
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"GAME_INVENTORY_BLOCKS",
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"GAME_INVENTORY_WALLPAPERS",
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"GAME_INVENTORY_WALLS",
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"MENU_LABEL_ALL"
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"MENU_LABEL_ALL"
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),
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),
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300, height,
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width = (width / 3 / 100) * 100, // chop to hundreds unit (100, 200, 300, ...) with the black magic of integer division
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readFromLang = true
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height = height,
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readFromLang = true,
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highlightBackCol = Color(0x202020),
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highlightBackBlendMode = BlendMode.NORMAL
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)
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)
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override fun update(gc: GameContainer, delta: Int) {
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override fun update(gc: GameContainer, delta: Int) {
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@@ -92,8 +97,11 @@ private class SimpleUI : UICanvas {
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}
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}
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override fun render(gc: GameContainer, g: Graphics) {
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override fun render(gc: GameContainer, g: Graphics) {
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g.color = Color(0x282828)
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g.color = Color(0x202020)
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g.fillRect(0f, 0f, 300f, 600f)
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g.fillRect(0f, 0f, width.toFloat(), height.toFloat())
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g.color = Color(0x383838)
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g.fillRect(0f, 0f, buttons.width.toFloat(), height.toFloat())
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buttons.render(gc, g)
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buttons.render(gc, g)
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@@ -539,6 +539,23 @@ fun blendDisable() {
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GL11.glDisable(GL11.GL_BLEND)
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GL11.glDisable(GL11.GL_BLEND)
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}
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}
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object BlendMode {
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const val SCREEN = "GL_BLEND screen"
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const val MULTIPLY = "GL_BLEND multiply"
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const val NORMAL = "GL_BLEND normal"
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const val MAX = "GL_MAX"
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|
|
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fun resolve(mode: String) {
|
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when (mode) {
|
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SCREEN -> blendScreen()
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MULTIPLY -> blendMul()
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NORMAL -> blendNormal()
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MAX -> blendLightenOnly()
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else -> throw Error("Unknown blend mode: $mode")
|
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|
}
|
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|
}
|
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|
}
|
||||||
|
|
||||||
enum class RunningEnvironment {
|
enum class RunningEnvironment {
|
||||||
PC, CONSOLE, MOBILE
|
PC, CONSOLE, MOBILE
|
||||||
}
|
}
|
||||||
|
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@@ -35,7 +35,7 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
|
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@Transient internal var sprite: SpriteAnimation? = null
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@Transient internal var sprite: SpriteAnimation? = null
|
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@Transient internal var spriteGlow: SpriteAnimation? = null
|
@Transient internal var spriteGlow: SpriteAnimation? = null
|
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|
|
||||||
var drawMode = BLEND_NORMAL
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var drawMode = BlendMode.NORMAL
|
||||||
|
|
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@Transient private val world: GameWorld = Terrarum.ingame!!.world
|
@Transient private val world: GameWorld = Terrarum.ingame!!.world
|
||||||
|
|
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@@ -1090,11 +1090,7 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
|
|||||||
override fun drawBody(g: Graphics) {
|
override fun drawBody(g: Graphics) {
|
||||||
if (isVisible && sprite != null) {
|
if (isVisible && sprite != null) {
|
||||||
|
|
||||||
when (drawMode) {
|
BlendMode.resolve(drawMode)
|
||||||
BLEND_NORMAL -> blendNormal()
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|
||||||
BLEND_MULTIPLY -> blendMul()
|
|
||||||
BLEND_SCREEN -> blendScreen()
|
|
||||||
}
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|
||||||
|
|
||||||
val offsetX = if (!sprite!!.flippedHorizontal())
|
val offsetX = if (!sprite!!.flippedHorizontal())
|
||||||
hitboxTranslateX * scale
|
hitboxTranslateX * scale
|
||||||
@@ -1259,9 +1255,6 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
|
|||||||
@Transient const val COLLISION_STATIC = 3
|
@Transient const val COLLISION_STATIC = 3
|
||||||
@Transient const val COLLISION_KNOCKBACK_GIVER = 4 // mobs
|
@Transient const val COLLISION_KNOCKBACK_GIVER = 4 // mobs
|
||||||
@Transient const val COLLISION_KNOCKBACK_TAKER = 5 // benevolent NPCs
|
@Transient const val COLLISION_KNOCKBACK_TAKER = 5 // benevolent NPCs
|
||||||
@Transient const val BLEND_NORMAL = 4
|
|
||||||
@Transient const val BLEND_SCREEN = 5
|
|
||||||
@Transient const val BLEND_MULTIPLY = 6
|
|
||||||
|
|
||||||
@Transient private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
|
@Transient private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
|
||||||
|
|
||||||
|
|||||||
@@ -28,8 +28,9 @@ class UIInventory : UICanvas {
|
|||||||
"CONTEXT_ITEM_ARMOR",
|
"CONTEXT_ITEM_ARMOR",
|
||||||
"GAME_INVENTORY_INGREDIENTS",
|
"GAME_INVENTORY_INGREDIENTS",
|
||||||
"GAME_INVENTORY_POTIONS",
|
"GAME_INVENTORY_POTIONS",
|
||||||
|
"CONTEXT_ITEM_MAGIC",
|
||||||
"GAME_INVENTORY_BLOCKS",
|
"GAME_INVENTORY_BLOCKS",
|
||||||
"GAME_INVENTORY_WALLPAPERS",
|
"GAME_INVENTORY_WALLS",
|
||||||
"MENU_LABEL_ALL"
|
"MENU_LABEL_ALL"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
package net.torvald.terrarum.ui
|
package net.torvald.terrarum.ui
|
||||||
|
|
||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.*
|
||||||
import net.torvald.terrarum.langpack.Lang
|
import net.torvald.terrarum.langpack.Lang
|
||||||
import org.newdawn.slick.Color
|
import org.newdawn.slick.Color
|
||||||
import org.newdawn.slick.GameContainer
|
import org.newdawn.slick.GameContainer
|
||||||
@@ -19,8 +19,12 @@ class UIItemTextButton(
|
|||||||
override val width: Int,
|
override val width: Int,
|
||||||
val readFromLang: Boolean = false,
|
val readFromLang: Boolean = false,
|
||||||
val activeCol: Color = Color.white,
|
val activeCol: Color = Color.white,
|
||||||
|
val activeBackCol: Color = Color(0xd0d0d0),
|
||||||
|
val activeBackBlendMode: String = BlendMode.MULTIPLY,
|
||||||
val highlightCol: Color = Color(0x00f8ff),
|
val highlightCol: Color = Color(0x00f8ff),
|
||||||
val inactiveCol: Color = Color(0xc0c0c0)
|
val highlightBackCol: Color = Color(0xb0b0b0),
|
||||||
|
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
|
||||||
|
val inactiveCol: Color = Color(0xc8c8c8)
|
||||||
) : UIItem(parentUI) {
|
) : UIItem(parentUI) {
|
||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
@@ -44,6 +48,21 @@ class UIItemTextButton(
|
|||||||
override fun render(gc: GameContainer, g: Graphics) {
|
override fun render(gc: GameContainer, g: Graphics) {
|
||||||
val textW = font.getWidth(label)
|
val textW = font.getWidth(label)
|
||||||
|
|
||||||
|
|
||||||
|
if (highlighted) {
|
||||||
|
BlendMode.resolve(highlightBackBlendMode)
|
||||||
|
g.color = highlightBackCol
|
||||||
|
g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
|
||||||
|
}
|
||||||
|
else if (mouseOver) {
|
||||||
|
BlendMode.resolve(activeBackBlendMode)
|
||||||
|
g.color = activeBackCol
|
||||||
|
g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
blendNormal()
|
||||||
|
|
||||||
g.font = font
|
g.font = font
|
||||||
mouseOver = mouseUp
|
mouseOver = mouseUp
|
||||||
g.color = if (highlighted) highlightCol
|
g.color = if (highlighted) highlightCol
|
||||||
@@ -79,4 +98,4 @@ class UIItemTextButton(
|
|||||||
|
|
||||||
override fun controllerButtonReleased(controller: Int, button: Int) {
|
override fun controllerButtonReleased(controller: Int, button: Int) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
package net.torvald.terrarum.ui
|
package net.torvald.terrarum.ui
|
||||||
|
|
||||||
|
import net.torvald.terrarum.BlendMode
|
||||||
import net.torvald.terrarum.gameactors.roundInt
|
import net.torvald.terrarum.gameactors.roundInt
|
||||||
import net.torvald.terrarum.langpack.Lang
|
import net.torvald.terrarum.langpack.Lang
|
||||||
|
import org.newdawn.slick.Color
|
||||||
import org.newdawn.slick.GameContainer
|
import org.newdawn.slick.GameContainer
|
||||||
import org.newdawn.slick.Graphics
|
import org.newdawn.slick.Graphics
|
||||||
|
|
||||||
@@ -13,17 +15,33 @@ class UIItemTextButtonList(
|
|||||||
labelsList: Array<String>,
|
labelsList: Array<String>,
|
||||||
override val width: Int,
|
override val width: Int,
|
||||||
override val height: Int,
|
override val height: Int,
|
||||||
val readFromLang: Boolean = false
|
val readFromLang: Boolean = false,
|
||||||
|
|
||||||
|
// copied directly from UIItemTextButton
|
||||||
|
activeCol: Color = Color.white,
|
||||||
|
activeBackCol: Color = Color(0xd0d0d0),
|
||||||
|
activeBackBlendMode: String = BlendMode.MULTIPLY,
|
||||||
|
highlightCol: Color = Color(0x00f8ff),
|
||||||
|
highlightBackCol: Color = Color(0xb0b0b0),
|
||||||
|
highlightBackBlendMode: String = BlendMode.MULTIPLY,
|
||||||
|
inactiveCol: Color = Color(0xc8c8c8)
|
||||||
) : UIItem(parentUI) {
|
) : UIItem(parentUI) {
|
||||||
|
|
||||||
val buttons = labelsList.mapIndexed { index, s ->
|
val buttons = labelsList.mapIndexed { index, s ->
|
||||||
val height = this.height - UIItemTextButton.height
|
val height = this.height - UIItemTextButton.height
|
||||||
UIItemTextButton(
|
UIItemTextButton(
|
||||||
parentUI, s,
|
parentUI, s,
|
||||||
0,
|
posX = 0,
|
||||||
(height / labelsList.size.minus(1).toFloat() * index).roundInt(),
|
posY = (height / labelsList.size.minus(1).toFloat() * index).roundInt(),
|
||||||
width,
|
width = width,
|
||||||
readFromLang = true
|
readFromLang = true,
|
||||||
|
activeCol = activeCol,
|
||||||
|
activeBackCol = activeBackCol,
|
||||||
|
activeBackBlendMode = activeBackBlendMode,
|
||||||
|
highlightCol = highlightCol,
|
||||||
|
highlightBackCol = highlightBackCol,
|
||||||
|
highlightBackBlendMode = highlightBackBlendMode,
|
||||||
|
inactiveCol = inactiveCol
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user