footsteps using dynamic track wip

This commit is contained in:
minjaesong
2023-12-02 22:45:26 +09:00
parent 6da28b943a
commit 18f8fa881f
41 changed files with 225 additions and 17 deletions

View File

@@ -3,11 +3,13 @@ package net.torvald.terrarum.gameactors
import com.badlogic.gdx.audio.Music
import com.badlogic.gdx.audio.Sound
import net.torvald.random.HQRNG
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ReferencingRanges
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.audio.TrackVolume
import net.torvald.terrarum.modulebasegame.MusicContainer
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
@@ -120,13 +122,17 @@ abstract class Actor : Comparable<Actor>, Runnable {
}
}
printdbg(this, "Dynamic Source ${track?.name}")
return track
}
open fun startAudio(music: MusicContainer) {
open fun startAudio(music: MusicContainer, volume: TrackVolume = 1.0) {
getTrackByAudio(music)?.let {
it.trackingTarget = if (this is ActorWithBody) this else null
it.stop()
it.trackingTarget = this
it.currentTrack = music
it.maxVolumeFun = { volume }
it.play()
}
}

View File

@@ -11,6 +11,7 @@ import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.audio.AudioCodex
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockProp
import net.torvald.terrarum.gamecontroller.KeyToggler
@@ -2041,6 +2042,20 @@ open class ActorWithBody : Actor {
makeDust0(tile, px, py, particleCount, collisionDamage, vecSum)
}
}
if (particleCount >= 1.0) {
val volumeMax = (particleCount.pow(0.75) / 8.0).coerceIn(0.0, 2.0)
val feetTileMats = feetTiles.map { BlockCodex[it.second].material }
val feetTileCnt = feetTileMats.size.toDouble()
val materialStats = feetTileMats.distinct().map { mat -> mat to feetTileMats.count { it == mat } }
materialStats.forEach { (mat, cnt) ->
Terrarum.audioCodex.getRandomFootstep(mat)?.let {
val vol = volumeMax * (cnt / feetTileCnt)
startAudio(it, vol)
printdbg(this, "Playing footstep $mat (vol: $vol, file: ${it.file.name})")
}
}
}
}
}