mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
correct actor walk velo/accel control even when submerged; new tileprop Viscosity
Former-commit-id: 164238c9e5e0b33f9291cb09d804e2ce2f2e1721 Former-commit-id: ec07a206dd980b9ee73530f0beab876393030656
This commit is contained in:
@@ -19,7 +19,6 @@ object AVKey {
|
||||
const val ACCEL = "accel"
|
||||
const val ACCELBUFF = "$ACCEL$BUFF"
|
||||
/** internal value used by ActorHumanoid to implement friction in walkfunction */
|
||||
const val ACCELMULT_MOVEMENT = "__accelmultmvmt"
|
||||
const val SCALE = "scale"
|
||||
const val SCALEBUFF = "$SCALE$BUFF" // aka PHYSIQUE
|
||||
/** pixels */
|
||||
|
||||
Reference in New Issue
Block a user