correct actor walk velo/accel control even when submerged; new tileprop Viscosity

Former-commit-id: 164238c9e5e0b33f9291cb09d804e2ce2f2e1721
Former-commit-id: ec07a206dd980b9ee73530f0beab876393030656
This commit is contained in:
Song Minjae
2017-01-19 04:05:57 +09:00
parent 9efcb1684f
commit 190c596f7d
5 changed files with 202 additions and 168 deletions

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@@ -19,7 +19,6 @@ object AVKey {
const val ACCEL = "accel"
const val ACCELBUFF = "$ACCEL$BUFF"
/** internal value used by ActorHumanoid to implement friction in walkfunction */
const val ACCELMULT_MOVEMENT = "__accelmultmvmt"
const val SCALE = "scale"
const val SCALEBUFF = "$SCALE$BUFF" // aka PHYSIQUE
/** pixels */