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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
pause using the pause key
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@@ -209,11 +209,11 @@ object Toolkit : Disposable {
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fun blurEntireScreen(batch: SpriteBatch, camera: OrthographicCamera, blurRadius0: Float, x: Int, y: Int, w: Int, h: Int) {
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batch.end()
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val blurRadius = FastMath.pow(blurRadius0, 0.5f)
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// val blurRadius = FastMath.pow(blurRadius0, 0.5f)
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val renderTarget = FrameBufferManager.peek()
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/*if (blurRadius > 3f) {
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val radius3 = (blurRadius - 3f) / 8f
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//if (blurRadius > 3f) {
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val radius3 = FastMath.pow(blurRadius0 / 2, 0.5f)//(blurRadius - 3f) / 8f
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fboBlurHalf.inAction(camera, batch) {
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blurtex0 = renderTarget.colorBufferTexture
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blurtex0.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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@@ -257,9 +257,9 @@ object Toolkit : Disposable {
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shaderKawaseUp.setUniformf("halfpixel", radius3 / fboBlurHalf.width, radius3 / fboBlurHalf.height)
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blurWriteQuad.render(shaderKawaseUp, GL20.GL_TRIANGLE_FAN)
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}
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}*/
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//}
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fboBlurHalf.inAction(camera, batch) {
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/*fboBlurHalf.inAction(camera, batch) {
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blurtex2 = renderTarget.colorBufferTexture
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blurtex2.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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blurtex2.bind(0)
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@@ -279,7 +279,7 @@ object Toolkit : Disposable {
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shaderKawaseUp.setUniformi("u_texture", 0)
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shaderKawaseUp.setUniformf("halfpixel", blurRadius / fboBlurHalf.width, blurRadius / fboBlurHalf.height)
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blurWriteQuad.render(shaderKawaseUp, GL20.GL_TRIANGLE_FAN)
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}
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}*/
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