more token ring stuff

This commit is contained in:
minjaesong
2025-03-08 22:17:36 +09:00
parent 16cac2f1ab
commit 19bc779ae1
5 changed files with 121 additions and 15 deletions

View File

@@ -524,8 +524,8 @@ object IngameRenderer : Disposable {
batch.shader = shaderForActors
batch.color = Color.WHITE
moveCameraToWorldCoord()
actorsRenderFarBehind?.forEach { it.drawBody(frameDelta, batch) }
actorsRenderBehind?.forEach { it.drawBody(frameDelta, batch) }
actorsRenderFarBehind?.forEach { it.drawBody1(frameDelta, batch) }
actorsRenderBehind?.forEach { it.drawBody1(frameDelta, batch) }
}
}
BlurMgr.makeBlurSmall(fboRGBactorsBehind, fboRGBactorsBehindShadow, 1f)
@@ -539,7 +539,7 @@ object IngameRenderer : Disposable {
batch.shader = shaderForActors
batch.color = Color.WHITE
moveCameraToWorldCoord()
actorsRenderMiddle?.forEach { it.drawBody(frameDelta, batch) }
actorsRenderMiddle?.forEach { it.drawBody1(frameDelta, batch) }
}
}
BlurMgr.makeBlur(fboRGBactorsMiddle, fboRGBactorsMiddleShadow, 2.5f)
@@ -628,9 +628,9 @@ object IngameRenderer : Disposable {
batch.drawFlipped(fboRGBactorsMiddle.colorBufferTexture, 0f, 0f)
moveCameraToWorldCoord()
actorsRenderMidTop?.forEach { it.drawBody(frameDelta, batch) }
player?.drawBody(frameDelta, batch)
actorsRenderFront?.forEach { it.drawBody(frameDelta, batch) }
actorsRenderMidTop?.forEach { it.drawBody1(frameDelta, batch) }
player?.drawBody1(frameDelta, batch)
actorsRenderFront?.forEach { it.drawBody1(frameDelta, batch) }
// --> Change of blend mode <-- introduced by children of ActorWithBody //
}
@@ -859,7 +859,7 @@ object IngameRenderer : Disposable {
moveCameraToWorldCoord()
actors?.forEach {
it.drawBody(frameDelta, batch)
it.drawBody1(frameDelta, batch)
}
}