updating TODO tags

Former-commit-id: f0ce830cc72911b9c1974a394581003726dfc4e1
Former-commit-id: dfc012568d8362de583b7efa95fd79e35a22b83a
This commit is contained in:
Song Minjae
2016-12-22 02:20:23 +09:00
parent c068b0c5b1
commit 19e71fa20c
5 changed files with 5 additions and 14 deletions

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@@ -103,8 +103,8 @@ object WorldGenerator {
/**
* Done: more perturbed overworld (harder to supra-navigate)
* Todo: veined ore distribution (metals) -- use veined simplex noise
* Todo: clustered gem distribution (clusters: [Ruby, Sapphire], Amethyst, Yellow topaz, emerald, diamond) -- use regular simplex noise
* Done: veined ore distribution (metals) -- use veined simplex noise
* Done: clustered gem distribution (clusters: [Ruby, Sapphire], Amethyst, Yellow topaz, emerald, diamond) -- use regular simplex noise
* Todo: Lakes! Aquifers! Lava chambers!
* Todo: deserts (variants: SAND_DESERT, SAND_RED)
* Todo: volcano(es?)
@@ -260,9 +260,6 @@ object WorldGenerator {
/**
* http://accidentalnoise.sourceforge.net/minecraftworlds.html
*
* TODO have it seamless
* use MappingMode.SEAMLESS_XY ?
*/
private fun raise3(): Array<BitSet> {
val noiseMap = Array(HEIGHT, { BitSet(WIDTH) })