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updating TODO tags
Former-commit-id: f0ce830cc72911b9c1974a394581003726dfc4e1 Former-commit-id: dfc012568d8362de583b7efa95fd79e35a22b83a
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@@ -103,8 +103,8 @@ object WorldGenerator {
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/**
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* Done: more perturbed overworld (harder to supra-navigate)
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* Todo: veined ore distribution (metals) -- use veined simplex noise
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* Todo: clustered gem distribution (clusters: [Ruby, Sapphire], Amethyst, Yellow topaz, emerald, diamond) -- use regular simplex noise
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* Done: veined ore distribution (metals) -- use veined simplex noise
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* Done: clustered gem distribution (clusters: [Ruby, Sapphire], Amethyst, Yellow topaz, emerald, diamond) -- use regular simplex noise
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* Todo: Lakes! Aquifers! Lava chambers!
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* Todo: deserts (variants: SAND_DESERT, SAND_RED)
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* Todo: volcano(es?)
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@@ -260,9 +260,6 @@ object WorldGenerator {
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/**
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* http://accidentalnoise.sourceforge.net/minecraftworlds.html
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*
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* TODO have it seamless
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* use MappingMode.SEAMLESS_XY ?
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*/
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private fun raise3(): Array<BitSet> {
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val noiseMap = Array(HEIGHT, { BitSet(WIDTH) })
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