not reading material csv issue fixed

This commit is contained in:
minjaesong
2019-03-12 00:47:06 +09:00
parent 7f53be48d1
commit 1ac735805d
12 changed files with 124 additions and 60 deletions

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"idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"comments"
"ROCK"; "15"; "210";"3000"; "1"; "0.42"; "1.0";"data is that of marble"
"CUPR"; "210"; "770";"8960"; "2"; "1.00";"401.0";"copper"
"EGLS"; "33";"1000";"2325"; "4"; "0.82"; "1.0";"elven glass/moldavite"
"IRON"; "350";"1085";"7874"; "5"; "1.42"; "1.0";"not wrought iron; just natural iron"
"ARGN"; "170"; "595";"10490"; "9"; "0.91"; "1.0";"argentum/silver"
"STAL"; "531";"2520";"7874"; "14"; "1.73"; "1.0";"steel"
"EAUR"; "768"; "0";"8192"; "21"; "1.36"; "1.0";"elven aurichalcum"
"TIAL"; "900"; "0";"4420"; "33"; "2.16"; "1.0";"titanium alloy (Ti6Al4V)"
"ADMT";"2000";"4090";"2700"; "71"; "3.42"; "1.0";"adamant"
"OOZE"; "20"; "0";"1000"; "1"; "N/A"; "0.5";"genetic ooze; data is about human skin"
"BONE"; "130"; "0";"2000"; "1"; "0.23"; "0.55";"data is that of bovine bone"
# idst: ID_STRING, ALL CAPS
#
# tens: tensile strength (= ultimate stringth)
# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
#
# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
#
# dsty: density (grams per litre)
#
# fmod: forcemod -- related to attack points
# Attack points = `4 * forcemod.sqrt()` for each strike
#
# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
#
# tcond: thermal conductivity
#
# Comments: do nothing; do not parse
#
## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
1 idst tens impf dsty fmod endurance tcond comments
1 idst tens impf dsty fmod endurance tcond comments
2 ROCK 15 210 3000 1 0.42 1.0 data is that of marble
3 CUPR 210 770 8960 2 1.00 401.0 copper
4 EGLS 33 1000 2325 4 0.82 1.0 elven glass/moldavite
5 IRON 350 1085 7874 5 1.42 1.0 not wrought iron; just natural iron
6 ARGN 170 595 10490 9 0.91 1.0 argentum/silver
7 STAL 531 2520 7874 14 1.73 1.0 steel
8 EAUR 768 0 8192 21 1.36 1.0 elven aurichalcum
9 TIAL 900 0 4420 33 2.16 1.0 titanium alloy (Ti6Al4V)
10 ADMT 2000 4090 2700 71 3.42 1.0 adamant
11 OOZE 20 0 1000 1 N/A 0.5 genetic ooze; data is about human skin
12 BONE 130 0 2000 1 0.23 0.55 data is that of bovine bone
13 # idst: ID_STRING, ALL CAPS
14 #
15 # tens: tensile strength (= ultimate stringth)
16 # not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
17 # that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
18 #
19 # impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
20 #
21 # dsty: density (grams per litre)
22 #
23 # fmod: forcemod -- related to attack points
24 # Attack points = `4 * forcemod.sqrt()` for each strike
25 #
26 # endurance: multiplier, using copper as reference determines durability of tools/weapons/armours/etc.
27 # the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
28 #
29 # tcond: thermal conductivity
30 #
31 # Comments: do nothing do not parse
32 #
33 ## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
34
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