save/load kinda mostly working but fixtures are not getting their sprites back

This commit is contained in:
minjaesong
2021-09-06 17:31:37 +09:00
parent ec08f8d07e
commit 1accf985e7
29 changed files with 230 additions and 126 deletions

View File

@@ -177,6 +177,7 @@ object IngameRenderer : Disposable {
operator fun invoke(
gamePaused: Boolean,
zoom: Float = 1f,
actorsRenderBehind : List<ActorWithBody>? = null,
actorsRenderMiddle : List<ActorWithBody>? = null,
actorsRenderMidTop : List<ActorWithBody>? = null,
@@ -194,7 +195,6 @@ object IngameRenderer : Disposable {
//renderingParticleCount = particlesContainer?.size ?: 0
//renderingParticleCount = (particlesContainer?.buffer?.map { (!it.flagDespawn).toInt() } ?: listOf(0)).sum()
renderingUIsCount = uiContainer?.countVisible() ?: 0
val zoom = Terrarum.ingame?.screenZoom ?: 1f
invokeInit()