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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 04:54:05 +09:00
save/load kinda mostly working but fixtures are not getting their sprites back
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@@ -177,6 +177,7 @@ object IngameRenderer : Disposable {
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operator fun invoke(
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gamePaused: Boolean,
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zoom: Float = 1f,
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actorsRenderBehind : List<ActorWithBody>? = null,
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actorsRenderMiddle : List<ActorWithBody>? = null,
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actorsRenderMidTop : List<ActorWithBody>? = null,
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@@ -194,7 +195,6 @@ object IngameRenderer : Disposable {
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//renderingParticleCount = particlesContainer?.size ?: 0
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//renderingParticleCount = (particlesContainer?.buffer?.map { (!it.flagDespawn).toInt() } ?: listOf(0)).sum()
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renderingUIsCount = uiContainer?.countVisible() ?: 0
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val zoom = Terrarum.ingame?.screenZoom ?: 1f
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invokeInit()
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