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fix: new world from world portal not updating world ref of IngameRenderer
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@@ -52,6 +52,8 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
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previewPixmap.setColor(Color.BLACK)
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previewPixmap.fill()
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IngameRenderer.setRenderedWorld(world)
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}
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override fun render(delta: Float) {
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