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fix: new world from world portal not updating world ref of IngameRenderer
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@@ -201,12 +201,14 @@ internal object BlocksDrawer {
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}
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catch (e: ClassCastException) { }
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measureDebugTime("Renderer.Tiling") {
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drawTiles(WALL)
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drawTiles(TERRAIN) // regular tiles
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drawTiles(FLUID)
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drawTiles(OCCLUSION)
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//drawTiles(WIRE)
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if (!world.layerTerrain.ptrDestroyed) {
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measureDebugTime("Renderer.Tiling") {
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drawTiles(WALL)
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drawTiles(TERRAIN) // regular tiles
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drawTiles(FLUID)
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drawTiles(OCCLUSION)
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//drawTiles(WIRE)
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}
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}
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}
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