light: skipping some of the update round wasn't a good idea

This commit is contained in:
minjaesong
2019-02-07 18:04:34 +09:00
parent 833f1a83e6
commit 1c874f92c2
2 changed files with 14 additions and 17 deletions

View File

@@ -31,7 +31,7 @@ object LoadScreen : ScreenAdapter() {
private var arrowObjPos = 0f // 0 means at starting position, regardless of screen position
private var arrowObjGlideOffsetX = 0f
private var arrowObjGlideSize = 0f
private val arrowGlideSpeed: Float; get() = Terrarum.WIDTH * 1.5f // pixels per sec
private val arrowGlideSpeed: Float; get() = Terrarum.WIDTH / 2f // pixels per sec
private lateinit var arrowObjTex: Texture
private var glideTimer = 0f
private var glideDispY = 0f
@@ -120,6 +120,8 @@ object LoadScreen : ScreenAdapter() {
private var messageForegroundColour = Color.WHITE
override fun render(delta: Float) {
val delta = Gdx.graphics.deltaTime
glideDispY = Terrarum.HEIGHT - 100f - Terrarum.fontGame.lineHeight
arrowObjGlideSize = arrowObjTex.width + 2f * Terrarum.WIDTH