working test smelter

This commit is contained in:
minjaesong
2023-12-04 02:53:26 +09:00
parent 57ac4015b5
commit 1cc839fb68
8 changed files with 198 additions and 5 deletions

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@@ -0,0 +1,78 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.gdx.graphics.Cvec
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Lightbox
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* No GUI yet!
*
* Created by minjaesong on 2023-12-04.
*/
class FixtureSmelterBasic : FixtureBase, CraftingStation {
@Transient override val tags = listOf("basicsmelter")
constructor() : super(
BlockBox(BlockBox.ALLOW_MOVE_DOWN, 2, 2), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_SMELTER_BASIC"] }
) {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic.tga")
// val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic_glow.tga") // put this sprite to the hypothetical "SpriteIllum"
density = BlockCodex[Block.STONE].density.toDouble()
setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
makeNewSprite(TextureRegionPack(itemImage.texture, itemImage.texture.width, itemImage.texture.height)).let {
it.setRowsAndFrames(1,1)
}
/*makeNewSpriteGlow(TextureRegionPack(itemImage2.texture, itemImage.texture.width, itemImage.texture.height)).let {
it.setRowsAndFrames(1,1)
}*/
actorValue[AVKey.BASEMASS] = 50.0
mainUIopenFun = { ui ->
(mainUI as? UIInventoryFull)?.openCrafting(mainUI!!.handler)
}
}
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 0.0, TILE_SIZED * 2, TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
@Transient private val actorBlocks = arrayOf(
arrayOf(Block.ACTORBLOCK_ALLOW_MOVE_DOWN, null),
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_ALLOW_MOVE_DOWN)
)
override fun placeActorBlocks() {
forEachBlockbox { x, y, ox, oy ->
val tile = actorBlocks[oy][ox]
if (tile != null) {
world!!.setTileTerrain(x, y, tile, true)
}
}
}
@Transient private var mainUIhookHackInstalled = false
override fun update(delta: Float) {
// adding UI to the fixture as players may right-click on the workbenches instead of pressing a keyboard key
(INGAME as? TerrarumIngame)?.let { ingame ->
if (!mainUIhookHackInstalled && ingame.uiInventoryPlayerReady) {
mainUIhookHackInstalled = true
this.mainUI = ingame.uiInventoryPlayer // this field is initialised only after a full load so this hack is necessary
}
}
super.update(delta)
}
}

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package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2023-12-04.
*/
class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSmelterBasic") {
override var baseMass = 50.0
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_SMELTER_BASIC"
}

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@@ -152,11 +152,51 @@ class OreLead(originalID: ItemID) : OreItemBase(originalID) {
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,6)
}
class IngotCopper(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_COPPER"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,5)
}
class IngotIron(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_IRON"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,5)
}
class ItemCoalCoke(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_COAL_COKE"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,6)
}
class IngotZinc(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_ZINC"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(4,5)
}
class IngotTin(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_TIN"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(5,5)
}
class IngotGold(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_GOLD"
override val materialId: String = "AURM"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(6, 5)
}
class IngotSilver(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_SILVER"
override val materialId: String = "ARGN"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(7,5)
}
class IngotLead(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_LEAD"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,5)
}
class ItemClayBall(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "BLOCK_CLAY"
override val itemImage: TextureRegion