sprite updates

Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
This commit is contained in:
Song Minjae
2017-01-04 22:46:51 +09:00
parent e83ff16ebf
commit 1d160e54aa
6 changed files with 19 additions and 51 deletions

View File

@@ -536,7 +536,7 @@ constructor() : BasicGameState() {
if (false) { // don't multithread this for now, it's SLOWER //if (Terrarum.MULTITHREAD) {
val actors = actorContainer.size.toFloat()
// set up indices
for (i in 0..ThreadParallel.POOL_SIZE - 1) {
for (i in 0..Terrarum.THREADS - 1) {
ThreadParallel.map(
i,
ThreadActorUpdate(