Greek support, modular weather, command history for console window
Former-commit-id: b72d0b018c084e80cf4fef77e1b1a81101d6daea Former-commit-id: 32da6a2998826de6519a901dcff7bf058f689b2f
29
res/books/polyglot_test_2.txt
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"APP_WARNING_HEALTH_AND_SAFETY": ""
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bgBG ВНИМАНИЕ-ЗДРАВЕ И БЕЗОПАСНОСТ
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csCZ POZOR-ZDRAVÍ A BEZPEČNOST
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daDK ADVARSEL-SUNDHED OG SIKKERHED
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de WARNUNG-GESUNDHEIT UND SICHERHEIT
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elGR ΠΡΟΣΟΧΗ-ΥΓΕΙΑ ΚΑΙ ΑΣΦΑΛΕΙΑ
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en WARNING-HEALTH AND SAFETY
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es ADVERTENCIA-SALUD Y SEGURIDAD
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fiFI VAROITUS-TERVEYS JA TURVALLISUUS
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fr ATTENTION-SANTÉ ET SÉCURITÉ
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huHU VIGYÁZAT-EGÉSZSÉGÜGYI ÉS BIZTONSÁGI
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isIC VIÐVÖRUN-HEILSA OG ÖRYGGI
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it ATTENZIONE-SALUTE E SICUREZZA
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jaJP 警告ー健康と安全のために
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jakana けいこくーけんこうと あんぜんの ために
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koKR 경고—건강과 안전을 위하여
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nlNL WAARSCHUWING-GEZONDHEID EN VEILIGHEID
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noNB ADVARSEL-HELSE OG SIKKERHET
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plPL UWAGA-ZDROWIE I BEZPIECZEŃSTWO
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ptBR ATENÇÃO-SAÚDE E SEGURANÇA
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ptPT ATENÇÃO-SAÚDE E SEGURANÇA
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roRO ATENȚIONARE-SĂNĂTATE ȘI SIGURANȚĂ
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ruRU ПРЕДУПРЕЖДЕНИЕ-ЗДОРОВЬЕ И БЕЗОПАСНОСТЬ
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svSE VARNING-HÄLSA OCH SÄKERHET
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thTH คำเตือน-อนามัยและความปลอดภัย
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trTR UYARI-SAĞLIK VE GÜVENLİK
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zhCN 警告ー健康和安全
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zhTW 警告ー健康和安全
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.7 KiB |
BIN
res/graphics/fonts/greek_ef.png
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After Width: | Height: | Size: 934 B |
BIN
res/graphics/fonts/greek_majuscule.png
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After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
res/graphics/weathers/generic_light.png
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After Width: | Height: | Size: 16 KiB |
BIN
res/graphics/weathers/generic_skybox.png
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After Width: | Height: | Size: 16 KiB |
@@ -4,6 +4,6 @@
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"COPYRIGHT_ALL_RIGHTS_RESERVED": "ぜんちょさくけん しょゆう。",
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"APP_ADJUST_YOUR_MONITOR": "このゲームは、てきせつにちょうせいした モニターから さいこうのプレイができます。ちょうせいして いなかったら、プレイするまえに ちょうせいしてください。",
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"APP_WARNING_HEALTH_AND_SAFETY": "けいこくーけんこうと あんぜんを ために"
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"APP_WARNING_HEALTH_AND_SAFETY": "けいこくーけんこうと あんぜんの ために"
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}
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46
res/raw/Creature_raw_doc.md
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Creature raw documentation
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## Physical properties ##
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* 1 m = 24 px
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* mult: Multiplier. e.g. 1.0, 0.85, 1.25, ...
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|name|unit|description|
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|----|----|-----------|
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|baseheight|pixels|Base height for hitbox. Also used for attack point bonus calculation|
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|basemass|kg|Base mass for creature|
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|accel|px per TARGET_FPS^2|Acceleration for walking|
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|speed|px per TARGET_FPS|Walk speed|
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|jumppower|neg. px per TARGET_FPS^2|Self-explanatory|
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|scale|unit|Creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens|
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|dragcoeff|unit|Drag coefficient|
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|speedmult, accelmult, jumppowermult|array of percentiles (Int)|Variability factor|
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|physiquemult|mult|Breadth variation for mobs|
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## Creature properties ##
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|name|unit|description|
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|----|----|-----------|
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|strength|unit|Strength value, no significant unit is given. The value for regular human is fixed to 1 000|
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|encumbrance|kg or itemcount|Capacity of carrying|
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|basedefence|unit|Base defence value of body. Sterner body composition (material) == higher value|
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|armourdefence|unit|Current defence point of armour worn|
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|armourdefencemult|mult|Bonus point for armour defence|
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|toolsize|kg|Base tool size for the creature. See MECHANICS file for more information|
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## Aesthetic properties ##
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|name|unit|description|
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|----|----|-----------|
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|luminosity|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
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|name|String|Given (perhaps customised) name|
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|racename|STRING_ID|Racename token in language CSV|
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|racenameplural|STRING_ID|Racename token in language CSV|
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* Note: luminosity uses customised 30-bit RGB. The format specifies ```1.0``` luminosity of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold luminosity range of 0.0-4.0
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## Flags ##
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|name|unit|description|
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|----|----|-----------|
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|intelligent|Boolean|Whether the creature can speak and talk.|
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@@ -1,27 +0,0 @@
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Creature raw documentation
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== string values ==
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racename(plural) : Racename token in language CSV
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baseheight : base height for hitbox. [px] (24 px == 1 metre)
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basemass : base mass for creature. [kg]
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== number values ==
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strength : strength value, no significant unit is given. The value for regular human is fixed to 1 000.
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accel : acceleration for walking. [px / TARGET_FPS^2]
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speed : walk speed. [px / TARGET_FPS]
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jumppower : self-explanatory. [-px / TARGET_FPS^2]
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scale : creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens.
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-mass : variability factor. [array of percentiles]
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encumbrance : capacity of carrying. [kg]
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basedefence : base defence value of body. Sterner body material == higher value
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toolsize : base tool size for the creature. See MECHANICS file for more information.
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== boolean values ==
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intelligent : can speak and talk.
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@@ -1,28 +1,28 @@
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{
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"racename" : "RACE_HUMAN",
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"racenameplural" : "RACE_HUMAN_PLURAL",
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"baseheight" : 40,
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"basemass" : 60.0,
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"racename": "RACE_HUMAN",
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"racenameplural": "RACE_HUMAN_PLURAL",
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"baseheight": 40,
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"basemass": 60.0,
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"strength" : 1000,
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"strengthmult" : [100,100,100,100,100,100,100],
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"strength": 1000,
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"strengthmult": [100,100,100,100,100,100,100],
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"accel" : 0.32,
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"accel": 0.32,
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"speed" : 3.0,
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"speedmult" : [100,100,100,100,100,100,100],
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"speed": 3.0,
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"speedmult": [100,100,100,100,100,100,100],
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"jumppower" : 4.3,
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"jumppowermult" : [100,100,100,100,100,100,100],
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"jumppower": 4.3,
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"jumppowermult": [100,100,100,100,100,100,100],
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"scale" : 1.0,
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"scalemult" : [100,100,100,100,100,100,100],
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"scale": 1.0,
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"physiquemult": [100,100,100,100,100,100,100],
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"encumbrance" : 1000,
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"basedefence" : 100,
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"encumbrance": 1000,
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"basedefence": 100,
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"toolsize" : 15,
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"toolsize": 15,
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"intelligent" : true
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"intelligent": true
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}
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8
res/raw/weathers/WeatherGeneric.json
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{
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"globalLight": "generic_light.png",
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"skyboxGradColourMap": "generic_skybox.png",
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"classification": "generic",
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"extraImages": [
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]
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}
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