Greek support, modular weather, command history for console window

Former-commit-id: b72d0b018c084e80cf4fef77e1b1a81101d6daea
Former-commit-id: 32da6a2998826de6519a901dcff7bf058f689b2f
This commit is contained in:
Song Minjae
2016-07-13 21:48:14 +09:00
parent c52015e429
commit 1d1f99605c
74 changed files with 1067 additions and 387 deletions

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"APP_WARNING_HEALTH_AND_SAFETY": ""
bgBG ВНИМАНИЕ-ЗДРАВЕ И БЕЗОПАСНОСТ
csCZ POZOR-ZDRAVÍ A BEZPEČNOST
daDK ADVARSEL-SUNDHED OG SIKKERHED
de WARNUNG-GESUNDHEIT UND SICHERHEIT
elGR ΠΡΟΣΟΧΗ-ΥΓΕΙΑ ΚΑΙ ΑΣΦΑΛΕΙΑ
en WARNING-HEALTH AND SAFETY
es ADVERTENCIA-SALUD Y SEGURIDAD
fiFI VAROITUS-TERVEYS JA TURVALLISUUS
fr ATTENTION-SANTÉ ET SÉCURITÉ
huHU VIGYÁZAT-EGÉSZSÉGÜGYI ÉS BIZTONSÁGI
isIC VIÐVÖRUN-HEILSA OG ÖRYGGI
it ATTENZIONE-SALUTE E SICUREZZA
jaJP 警告ー健康と安全のために
jakana けいこくーけんこうと あんぜんの ために
koKR 경고—건강과 안전을 위하여
nlNL WAARSCHUWING-GEZONDHEID EN VEILIGHEID
noNB ADVARSEL-HELSE OG SIKKERHET
plPL UWAGA-ZDROWIE I BEZPIECZEŃSTWO
ptBR ATENÇÃO-SAÚDE E SEGURANÇA
ptPT ATENÇÃO-SAÚDE E SEGURANÇA
roRO ATENȚIONARE-SĂNĂTATE ȘI SIGURANȚĂ
ruRU ПРЕДУПРЕЖДЕНИЕ-ЗДОРОВЬЕ И БЕЗОПАСНОСТЬ
svSE VARNING-HÄLSA OCH SÄKERHET
thTH คำเตือน-อนามัยและความปลอดภัย
trTR UYARI-SAĞLIK VE GÜVENLİK
zhCN 警告ー健康和安全
zhTW 警告ー健康和安全

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"COPYRIGHT_ALL_RIGHTS_RESERVED": "ぜんちょさくけん しょゆう。",
"APP_ADJUST_YOUR_MONITOR": "このゲームは、てきせつにちょうせいした モニターから さいこうのプレイができます。ちょうせいして いなかったら、プレイするまえに ちょうせいしてください。",
"APP_WARNING_HEALTH_AND_SAFETY": "けいこくーけんこうと あんぜん ために"
"APP_WARNING_HEALTH_AND_SAFETY": "けいこくーけんこうと あんぜん ために"
}

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Creature raw documentation
## Physical properties ##
* 1 m = 24 px
* mult: Multiplier. e.g. 1.0, 0.85, 1.25, ...
|name|unit|description|
|----|----|-----------|
|baseheight|pixels|Base height for hitbox. Also used for attack point bonus calculation|
|basemass|kg|Base mass for creature|
|accel|px per TARGET_FPS^2|Acceleration for walking|
|speed|px per TARGET_FPS|Walk speed|
|jumppower|neg. px per TARGET_FPS^2|Self-explanatory|
|scale|unit|Creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens|
|dragcoeff|unit|Drag coefficient|
|speedmult, accelmult, jumppowermult|array of percentiles (Int)|Variability factor|
|physiquemult|mult|Breadth variation for mobs|
## Creature properties ##
|name|unit|description|
|----|----|-----------|
|strength|unit|Strength value, no significant unit is given. The value for regular human is fixed to 1 000|
|encumbrance|kg or itemcount|Capacity of carrying|
|basedefence|unit|Base defence value of body. Sterner body composition (material) == higher value|
|armourdefence|unit|Current defence point of armour worn|
|armourdefencemult|mult|Bonus point for armour defence|
|toolsize|kg|Base tool size for the creature. See MECHANICS file for more information|
## Aesthetic properties ##
|name|unit|description|
|----|----|-----------|
|luminosity|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
|name|String|Given (perhaps customised) name|
|racename|STRING_ID|Racename token in language CSV|
|racenameplural|STRING_ID|Racename token in language CSV|
* Note: luminosity uses customised 30-bit RGB. The format specifies ```1.0``` luminosity of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold luminosity range of 0.0-4.0
## Flags ##
|name|unit|description|
|----|----|-----------|
|intelligent|Boolean|Whether the creature can speak and talk.|

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Creature raw documentation
== string values ==
racename(plural) : Racename token in language CSV
baseheight : base height for hitbox. [px] (24 px == 1 metre)
basemass : base mass for creature. [kg]
== number values ==
strength : strength value, no significant unit is given. The value for regular human is fixed to 1 000.
accel : acceleration for walking. [px / TARGET_FPS^2]
speed : walk speed. [px / TARGET_FPS]
jumppower : self-explanatory. [-px / TARGET_FPS^2]
scale : creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens.
-mass : variability factor. [array of percentiles]
encumbrance : capacity of carrying. [kg]
basedefence : base defence value of body. Sterner body material == higher value
toolsize : base tool size for the creature. See MECHANICS file for more information.
== boolean values ==
intelligent : can speak and talk.

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{
"racename" : "RACE_HUMAN",
"racenameplural" : "RACE_HUMAN_PLURAL",
"baseheight" : 40,
"basemass" : 60.0,
"racename": "RACE_HUMAN",
"racenameplural": "RACE_HUMAN_PLURAL",
"baseheight": 40,
"basemass": 60.0,
"strength" : 1000,
"strengthmult" : [100,100,100,100,100,100,100],
"strength": 1000,
"strengthmult": [100,100,100,100,100,100,100],
"accel" : 0.32,
"accel": 0.32,
"speed" : 3.0,
"speedmult" : [100,100,100,100,100,100,100],
"speed": 3.0,
"speedmult": [100,100,100,100,100,100,100],
"jumppower" : 4.3,
"jumppowermult" : [100,100,100,100,100,100,100],
"jumppower": 4.3,
"jumppowermult": [100,100,100,100,100,100,100],
"scale" : 1.0,
"scalemult" : [100,100,100,100,100,100,100],
"scale": 1.0,
"physiquemult": [100,100,100,100,100,100,100],
"encumbrance" : 1000,
"basedefence" : 100,
"encumbrance": 1000,
"basedefence": 100,
"toolsize" : 15,
"toolsize": 15,
"intelligent" : true
"intelligent": true
}

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{
"globalLight": "generic_light.png",
"skyboxGradColourMap": "generic_skybox.png",
"classification": "generic",
"extraImages": [
]
}