mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 21:44:05 +09:00
working world-glow blend
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@@ -47,6 +47,9 @@ fun main(args: Array<String>) {
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config.foregroundFPS = RENDER_FPS
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config.title = GAME_NAME
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Terrarum.screenW = config.width
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Terrarum.screenH = config.height
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println("usevsync = ${Terrarum.USE_VSYNC}")
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// the game must run on same speed regardless of the display FPS;
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@@ -61,6 +64,9 @@ typealias RGBA8888 = Int
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object Terrarum : ApplicationAdapter() {
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internal var screenW: Int? = null
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internal var screenH: Int? = null
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lateinit var batch: SpriteBatch
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lateinit var shapeRender: ShapeRenderer // DO NOT USE!! for very limited applications e.g. WeatherMixer
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inline fun inShapeRenderer(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
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@@ -70,10 +76,6 @@ object Terrarum : ApplicationAdapter() {
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}
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lateinit var orthoLineTex2px: Texture
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lateinit var orthoLineTex3px: Texture
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//////////////////////////////
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// GLOBAL IMMUTABLE CONFIGS //
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//////////////////////////////
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@@ -84,10 +86,10 @@ object Terrarum : ApplicationAdapter() {
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val VSYNC_TRIGGER_THRESHOLD = 56
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inline val WIDTH: Int
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get() = Gdx.graphics.width//if (Gdx.graphics.width % 1 == 1) Gdx.graphics.width + 1 else Gdx.graphics.width
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inline val HEIGHT: Int
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get() = Gdx.graphics.height//if (Gdx.graphics.height % 1 == 1) Gdx.graphics.height + 1 else Gdx.graphics.height
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val WIDTH: Int
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get() = if (screenW!! % 2 == 0) screenW!! else screenW!! + 1
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val HEIGHT: Int
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get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1
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inline val HALFW: Int
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get() = WIDTH.ushr(1)
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@@ -242,6 +244,7 @@ object Terrarum : ApplicationAdapter() {
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lateinit var shaderAOnly: ShaderProgram
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lateinit var shader4096: ShaderProgram
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lateinit var shader4096Bayer: ShaderProgram
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lateinit var shaderBlendGlow: ShaderProgram
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init {
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@@ -291,9 +294,6 @@ object Terrarum : ApplicationAdapter() {
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batch = SpriteBatch()
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shapeRender = ShapeRenderer()
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orthoLineTex2px = Texture("assets/graphics/ortho_line_tex_2px.tga")
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orthoLineTex3px = Texture("assets/graphics/ortho_line_tex_3px.tga")
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fontGame = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = true)
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fontSmallNumbers = TinyAlphNum
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@@ -313,6 +313,13 @@ object Terrarum : ApplicationAdapter() {
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shaderRGBOnly = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/rgbonly.frag"))
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shaderAOnly = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/aonly.frag"))
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shaderBlendGlow = ShaderProgram(Gdx.files.internal("assets/blendGlow.vert"), Gdx.files.internal("assets/blendGlow.frag"))
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if (!shaderBlendGlow.isCompiled) {
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Gdx.app.log("Shader", shaderBlendGlow.log)
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System.exit(1)
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}
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ModMgr // invoke Module Manager, will also invoke BlockCodex
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@@ -348,7 +355,10 @@ object Terrarum : ApplicationAdapter() {
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}
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override fun resize(width: Int, height: Int) {
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currentScreen.resize(width, height)
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screenW = width
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screenH = height
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currentScreen.resize(WIDTH, HEIGHT)
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}
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