camera clamping, UI resize

This commit is contained in:
minjaesong
2017-07-15 02:02:30 +09:00
parent dfa2a0a86d
commit 1f0608b768
7 changed files with 83 additions and 39 deletions

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.blockproperties.BlockCodex
import com.jme3.math.FastMath
import net.torvald.dataclass.Float16
import net.torvald.terrarum.Ingame
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameworld.GameWorld
@@ -40,6 +41,8 @@ object LightmapRenderer {
val LIGHTMAP_HEIGHT = Terrarum.ingame!!.ZOOM_MINIMUM.inv().times(Terrarum.HEIGHT)
.div(FeaturesDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3
//data class Lux(var r: Float16, var g: Float16, var b: Float16, var uv: Float16)
/**
* Float value, 1.0 for 1023
*/