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preparing fluid updater: debug water bucket
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@@ -519,7 +519,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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///////////////////////////
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BlockPropUtil.dynamicLumFuncTickClock()
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world.updateWorldTime(delta)
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//WorldSimulator(player, delta)
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WorldSimulator.invoke(actorNowPlaying, delta)
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WeatherMixer.update(delta, actorNowPlaying, world)
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BlockStats.update()
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