colorutil update, some code cleanup

Former-commit-id: 47b13e7e899dc9151f7a1ae71977ed8d4b403345
Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
This commit is contained in:
Song Minjae
2017-01-15 20:51:42 +09:00
parent e7276513d7
commit 1f1e2f6899
17 changed files with 227 additions and 168 deletions

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@@ -1,10 +1,11 @@
package net.torvald.colourutil
import com.jme3.math.FastMath
import net.torvald.colourutil.CIELChUtil.toLCh
import net.torvald.colourutil.CIELChUtil.toLab
import net.torvald.colourutil.CIELChabUtil.toLCh
import net.torvald.colourutil.CIELChabUtil.toLab
import net.torvald.colourutil.CIELabUtil.toLab
import net.torvald.colourutil.CIELabUtil.toRGB
import net.torvald.colourutil.CIEXYZUtil.toXYZ
import net.torvald.colourutil.CIEXYZUtil.toColor
import net.torvald.colourutil.CIELabUtil.toXYZ
import org.newdawn.slick.Color
@@ -16,7 +17,7 @@ import org.newdawn.slick.Color
* Created by minjaesong on 16-09-01.
*/
object CIELChUtil {
object CIELChabUtil {
/** Sweet LCh_ab linear gradient */
fun getGradient(scale: Float, fromCol: Color, toCol: Color): Color {
@@ -34,7 +35,7 @@ object CIELChUtil {
else
newH = FastMath.interpolateLinear(scale, from.h, to.h)
return CIELCh(newL, newC, newH, newAlpha).toRGB()
return CIELCh(newL, newC, newH, newAlpha).toColor()
}
fun CIELab.toLCh(): CIELCh {
@@ -58,7 +59,7 @@ object CIELChUtil {
}
fun Color.toLCh() = this.toXYZ().toLab().toLCh()
fun CIELCh.toRGB() = this.toLab().toXYZ().toRGB()
fun CIELCh.toColor() = this.toLab().toXYZ().toColor()
/**
* @param L : Luminosity in 0.0 - 1.0

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@@ -2,8 +2,9 @@ package net.torvald.colourutil
import com.jme3.math.FastMath
import net.torvald.colourutil.CIELabUtil.toLab
import net.torvald.colourutil.CIELabUtil.toRGB
import net.torvald.colourutil.CIELabUtil.toRawRGB
import net.torvald.colourutil.CIEXYZUtil.toColor
import net.torvald.colourutil.CIEXYZUtil.toRGB
import net.torvald.colourutil.CIEXYZUtil.toXYZ
import net.torvald.colourutil.CIELabUtil.toXYZ
import org.newdawn.slick.Color
@@ -28,7 +29,7 @@ object CIELabUtil {
val lab = this.toLab()
lab.L *= brighten
return lab.toRGB()
return lab.toColor()
}
fun Color.darkerLab(scale: Float): Color {
@@ -36,7 +37,7 @@ object CIELabUtil {
val lab = this.toLab()
lab.L *= darken
return lab.toRGB()
return lab.toColor()
}
/** Sweet Lab linear gradient */
@@ -48,53 +49,7 @@ object CIELabUtil {
val newB = FastMath.interpolateLinear(scale, from.b, to.b)
val newAlpha = FastMath.interpolateLinear(scale, from.alpha, to.alpha)
return CIELab(newL, newA, newB, newAlpha).toRGB()
}
fun RGB.toXYZ(): CIEXYZ {
val newR = if (r > 0.04045f)
((r + 0.055f) / 1.055f).powerOf(2.4f)
else r / 12.92f
val newG = if (g > 0.04045f)
((g + 0.055f) / 1.055f).powerOf(2.4f)
else g / 12.92f
val newB = if (b > 0.04045f)
((b + 0.055f) / 1.055f).powerOf(2.4f)
else b / 12.92f
val x = 0.4124564f * newR + 0.3575761f * newG + 0.1804375f * newB
val y = 0.2126729f * newR + 0.7151522f * newG + 0.0721750f * newB
val z = 0.0193339f * newR + 0.1191920f * newG + 0.9503041f * newB
return CIEXYZ(x, y, z, alpha)
}
fun Color.toXYZ(): CIEXYZ = RGB(this).toXYZ()
fun CIEXYZ.toRawRGB(): RGB {
var r = 3.2404542f * X - 1.5371385f * Y - 0.4985314f * Z
var g = -0.9692660f * X + 1.8760108f * Y + 0.0415560f * Z
var b = 0.0556434f * X - 0.2040259f * Y + 1.0572252f * Z
if (r > 0.0031308f)
r = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
else
r *= 12.92f
if (g > 0.0031308f)
g = 1.055f * g.powerOf(1f / 2.4f) - 0.055f
else
g *= 12.92f
if (b > 0.0031308f)
b = 1.055f * b.powerOf(1f / 2.4f) - 0.055f
else
b *= 12.92f
return RGB(r, g, b, alpha)
}
fun CIEXYZ.toRGB(): Color {
val rgb = this.toRawRGB()
return Color(rgb.r, rgb.g, rgb.b, rgb.alpha)
return CIELab(newL, newA, newB, newAlpha).toColor()
}
fun CIEXYZ.toLab(): CIELab {
@@ -134,20 +89,13 @@ object CIELabUtil {
fun Color.toLab() = this.toXYZ().toLab()
fun RGB.toLab() = this.toXYZ().toLab()
fun CIELab.toColor() = this.toXYZ().toColor()
fun CIELab.toRGB() = this.toXYZ().toRGB()
fun CIELab.toRawRGB() = this.toXYZ().toRawRGB()
internal val D65 = CIEXYZ(0.95047f, 1.00f, 1.08883f)
internal val D65 = CIEXYZ(0.95047f, 1f, 1.08883f)
val epsilon = 216f/24389f
val kappa = 24389f/27f
/** Range: X, Y, Z: 0 - 1.0+ (One-based-plus) */
data class CIEXYZ(var X: Float = 0f, var Y: Float = 0f, var Z: Float = 0f, val alpha: Float = 1f) {
init {
if (X > 2f || Y > 2f || Z > 2f)
throw IllegalArgumentException("Value range error - CIEXYZ is one-based (0.0 - 1.0+): ($X, $Y, $Z)")
}
}
/**
* Range:
* L: 0-100.0
@@ -155,9 +103,4 @@ data class CIEXYZ(var X: Float = 0f, var Y: Float = 0f, var Z: Float = 0f, val a
* (Hundred-based-plus)
*/
data class CIELab(var L: Float = 0f, var a: Float = 0f, var b: Float = 0f, val alpha: Float = 1f)
/** Range: r, g, b: 0 - 1.0 (One-based) */
data class RGB(var r: Float = 0f, var g: Float = 0f, var b: Float = 0f, val alpha: Float = 1f) {
constructor(color: Color) : this() {
r = color.r; g = color.g; b = color.b
}
}

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@@ -3,8 +3,9 @@ package net.torvald.colourutil
import com.jme3.math.FastMath
import org.newdawn.slick.Color
import net.torvald.colourutil.CIELabUtil.toXYZ
import net.torvald.colourutil.CIELabUtil.toRawRGB
import net.torvald.colourutil.CIELabUtil.toRGB
import net.torvald.colourutil.CIEXYZUtil.toColor
import net.torvald.colourutil.CIEXYZUtil.toRGB
import net.torvald.colourutil.CIEXYZUtil.toXYZ
import net.torvald.colourutil.CIELuvUtil.toLuv
import net.torvald.colourutil.CIELuvUtil.toXYZ
@@ -25,7 +26,7 @@ object CIELuvUtil {
val luv = this.toLuv()
luv.L *= brighten
return luv.toRGB()
return luv.toColor()
}
fun Color.darkerLuv(scale: Float): Color {
@@ -33,7 +34,7 @@ object CIELuvUtil {
val luv = this.toLuv()
luv.L *= darken
return luv.toRGB()
return luv.toColor()
}
/**
@@ -55,7 +56,7 @@ object CIELuvUtil {
val newU = thisLuv.u.times(otherLuv.L / newL) + otherLuv.u.times(otherLuv.L).times(1f - thisLuv.L).div(newL)
val newV = thisLuv.v.times(otherLuv.L / newL) + otherLuv.v.times(otherLuv.L).times(1f - thisLuv.L).div(newL)
return CIELuv(newL, newU, newV).toRawRGB()
return CIELuv(newL, newU, newV).toRGB()
}
fun CIEXYZ.toLuv(): CIELuv {
@@ -98,8 +99,8 @@ object CIELuvUtil {
}
fun Color.toLuv() = this.toXYZ().toLuv()
fun CIELuv.toRawRGB() = this.toXYZ().toRawRGB()
fun CIELuv.toRGB() = this.toXYZ().toRGB()
fun CIELuv.toColor() = this.toXYZ().toColor()
/**
* Range:

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@@ -1,5 +1,111 @@
package net.torvald.colourutil
import com.jme3.math.FastMath
import org.newdawn.slick.Color
/**
* Created by SKYHi14 on 2017-01-12.
*/
object CIEXYZUtil {
fun Color.brighterXYZ(scale: Float): Color {
val xyz = this.toXYZ()
xyz.X = xyz.X.times(1f + scale).clampOne()
xyz.Y = xyz.Y.times(1f + scale).clampOne()
xyz.Z = xyz.Z.times(1f + scale).clampOne()
return xyz.toColor()
}
fun Color.darkerXYZ(scale: Float): Color {
val xyz = this.toXYZ()
xyz.X = xyz.X.times(1f - scale).clampOne()
xyz.Y = xyz.Y.times(1f - scale).clampOne()
xyz.Z = xyz.Z.times(1f - scale).clampOne()
return xyz.toColor()
}
fun getGradient(scale: Float, fromCol: Color, toCol: Color): Color {
val from = fromCol.toXYZ()
val to = toCol.toXYZ()
val newX = FastMath.interpolateLinear(scale, from.X, to.X)
val newY = FastMath.interpolateLinear(scale, from.Y, to.Y)
val newZ = FastMath.interpolateLinear(scale, from.Z, to.Z)
val newAlpha = FastMath.interpolateLinear(scale, from.alpha, to.alpha)
return CIEXYZ(newX, newY, newZ, newAlpha).toColor()
}
fun Color.toXYZ(): CIEXYZ = RGB(this).toXYZ()
fun RGB.toXYZ(): CIEXYZ {
val newR = if (r > 0.04045f)
((r + 0.055f) / 1.055f).powerOf(2.4f)
else r / 12.92f
val newG = if (g > 0.04045f)
((g + 0.055f) / 1.055f).powerOf(2.4f)
else g / 12.92f
val newB = if (b > 0.04045f)
((b + 0.055f) / 1.055f).powerOf(2.4f)
else b / 12.92f
val x = 0.4124564f * newR + 0.3575761f * newG + 0.1804375f * newB
val y = 0.2126729f * newR + 0.7151522f * newG + 0.0721750f * newB
val z = 0.0193339f * newR + 0.1191920f * newG + 0.9503041f * newB
return CIEXYZ(x, y, z, alpha)
}
fun CIEXYZ.toRGB(): RGB {
var r = 3.2404542f * X - 1.5371385f * Y - 0.4985314f * Z
var g = -0.9692660f * X + 1.8760108f * Y + 0.0415560f * Z
var b = 0.0556434f * X - 0.2040259f * Y + 1.0572252f * Z
if (r > 0.0031308f)
r = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
else
r *= 12.92f
if (g > 0.0031308f)
g = 1.055f * g.powerOf(1f / 2.4f) - 0.055f
else
g *= 12.92f
if (b > 0.0031308f)
b = 1.055f * b.powerOf(1f / 2.4f) - 0.055f
else
b *= 12.92f
return RGB(r, g, b, alpha)
}
fun CIEXYZ.toColor(): Color {
val rgb = this.toRGB()
return Color(rgb.r, rgb.g, rgb.b, rgb.alpha)
}
fun colourTempToXYZ(temp: Float, Y: Float): CIEXYZ {
val x = if (temp < 7000)
-4607000000f / FastMath.pow(temp, 3f) + 2967800f / FastMath.pow(temp, 2f) + 99.11f / temp + 0.244063f
else
-2006400000f / FastMath.pow(temp, 3f) + 1901800f / FastMath.pow(temp, 2f) + 247.48f / temp + 0.237040f
val y = -3f * FastMath.pow(x, 2f) + 2.870f * x - 0.275f
return CIEXYZ(x * Y / y, Y, (1 - x - y) * Y / y)
}
private fun Float.powerOf(exp: Float) = FastMath.pow(this, exp)
private fun Float.clampOne() = if (this > 1f) 1f else if (this < 0f) 0f else this
}
/** Range: X, Y, Z: 0 - 1.0+ (One-based-plus) */
data class CIEXYZ(var X: Float = 0f, var Y: Float = 0f, var Z: Float = 0f, val alpha: Float = 1f) {
init {
if (X > 2f || Y > 2f || Z > 2f)
throw IllegalArgumentException("Value range error - CIEXYZ is one-based (0.0 - 1.0+): ($X, $Y, $Z)")
}
}
/** Range: r, g, b: 0 - 1.0 (One-based) */
data class RGB(var r: Float = 0f, var g: Float = 0f, var b: Float = 0f, val alpha: Float = 1f) {
constructor(color: Color) : this() {
r = color.r; g = color.g; b = color.b
}
}

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@@ -1,9 +1,13 @@
package net.torvald.colourutil
import net.torvald.terrarum.getPixel
import net.torvald.terrarum.weather.toColor
import org.newdawn.slick.Color
import org.newdawn.slick.Image
import net.torvald.colourutil.CIEXYZUtil.toColor
/**
* RGB-modeled CCT calculator
* Created by minjaesong on 16-07-26.
*/
object ColourTemp {
@@ -14,5 +18,12 @@ object ColourTemp {
return (K - 1000) / 10
}
operator fun invoke(temp: Int): Color = envOverlayColourmap.getColor(colTempToImagePos(temp), 0)
/** returns sRGB-normalised colour */
operator fun invoke(temp: Int): Color =
envOverlayColourmap.getPixel(colTempToImagePos(temp), 0).toColor()
/** returns CIExyY-based colour converted to slick.color
* @param CIE_Y 0.0 - 1.0+ */
operator fun invoke(temp: Float, CIE_Y: Float): Color =
CIEXYZUtil.colourTempToXYZ(temp, CIE_Y).toColor()
}

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@@ -3,6 +3,7 @@ package net.torvald.serialise
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.Terrarum
import java.io.IOException
import java.nio.charset.Charset
import java.nio.file.Files
import java.nio.file.Path
import java.nio.file.Paths
@@ -15,12 +16,7 @@ object WriteGameMapData {
val META_FILENAME = "worldinfo1"
val MAGIC: ByteArray = byteArrayOf(
'T'.toByte(),
'E'.toByte(),
'M'.toByte(),
'D'.toByte()
)
val MAGIC = "TEMD".toByteArray(charset = Charset.forName("US-ASCII"))
val BYTE_NULL: Byte = 0

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@@ -11,6 +11,7 @@ import org.apache.commons.codec.digest.DigestUtils
import java.io.FileInputStream
import java.io.File
import java.io.IOException
import java.nio.charset.Charset
import java.nio.file.*
import java.util.*
@@ -21,12 +22,8 @@ object WriteMeta {
val META_FILENAME = "world"
val MAGIC: ByteArray = byteArrayOf(
'T'.toByte(),
'E'.toByte(),
'S'.toByte(),
'V'.toByte()
)
val MAGIC = "TESV".toByteArray(charset = Charset.forName("US-ASCII"))
val BYTE_NULL: Byte = 0

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@@ -20,10 +20,10 @@ class SpriteAnimation(val parentActor: ActorWithBody) {
private set
var width: Int = 0
private set
private var currentFrame = 1
private var currentRow = 1
private var nFrames: Int = 0
private var nRows: Int = 0
private var currentFrame = 1 // one-based!
private var currentRow = 1 // one-based!
private var nFrames: Int = 1
private var nRows: Int = 1
private var delay = 200
private var delta = 0
private val looping = true
@@ -46,11 +46,14 @@ class SpriteAnimation(val parentActor: ActorWithBody) {
* *
* @throws SlickException
*/
@Throws(SlickException::class)
fun setSpriteImage(imagePath: String) {
spriteImage = SpriteSheet(imagePath, this.width, this.height)
}
fun setSpriteImage(image: Image) {
spriteImage = SpriteSheet(image, this.width, this.height)
}
/**
* Sets animation delay. Will default to 200 if not called.
* @param delay in milliseconds
@@ -60,10 +63,9 @@ class SpriteAnimation(val parentActor: ActorWithBody) {
}
/**
* Sets sprite dimension. This is necessary.
* @param w
* *
* @param h
* Sets sprite dimension. This is necessary for this to work.
* @param w width of the animation frame
* @param h height of the animation frame
*/
fun setDimension(w: Int, h: Int) {
width = w

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@@ -53,14 +53,17 @@ class StateBlurTest : BasicGameState() {
g.flush()
}
private val isLE: Boolean
get() = ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN
/** three iterations of box blur \simeq gaussian blur */
fun fastBoxBlur(from: Image, to: ImageBuffer, radius: Int) {
/** 0xRRGGBBAA */
fun getPixelData(index: Int): Int {
val r = from.texture.textureData[4 * index].toUint()
val r = from.texture.textureData[4 * index + if (isLE) 0 else 2].toUint()
val g = from.texture.textureData[4 * index + 1].toUint()
val b = from.texture.textureData[4 * index + 2].toUint()
val b = from.texture.textureData[4 * index + if (isLE) 2 else 0].toUint()
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return r.shl(16) or g.shl(8) or b
@@ -76,9 +79,9 @@ class StateBlurTest : BasicGameState() {
val g = value.ushr(16).and(0xff)
val b = value.ushr(8).and(0xff)
to.rgba[4 * index] = r.toByte()
to.rgba[4 * index + if (isLE) 0 else 2] = r.toByte()
to.rgba[4 * index + 1] = g.toByte()
to.rgba[4 * index + 2] = b.toByte()
to.rgba[4 * index + if (isLE) 2 else 0] = b.toByte()
}
if (radius < 1) {

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@@ -28,7 +28,7 @@ import javax.sound.sampled.AudioSystem
/**
* Created by minjaesong on 16-09-05.
*/
class StateTestingSandbox : BasicGameState() {
class StateTestingLightning : BasicGameState() {
val lightning_start = Point2d(50.0, 100.0)
val lightning_end = Point2d(750.0, 300.0)
@@ -48,7 +48,7 @@ class StateTestingSandbox : BasicGameState() {
}*/
}
override fun getID() = Terrarum.STATE_ID_TEST_SHIT
override fun getID() = Terrarum.STATE_ID_TEST_LIGHTNING_GFX
private var timer = 0
@@ -104,10 +104,6 @@ class StateTestingSandbox : BasicGameState() {
}
}
fun Graphics.drawLine(p1: Point2d, p2: Point2d) {
drawLine(p1.x.toFloat(), p1.y.toFloat(), p2.x.toFloat(), p2.y.toFloat())
}
class LightingBolt(val start: Point2d, val end: Point2d, val segments: Int) {
val mainBolt = LinkedList<Point2d>() //Pair<Length, Y-Pos>
@@ -134,4 +130,8 @@ class LightingBolt(val start: Point2d, val end: Point2d, val segments: Int) {
g.drawLine(startpoint, endpoint)
}
}
fun Graphics.drawLine(p1: Point2d, p2: Point2d) {
drawLine(p1.x.toFloat(), p1.y.toFloat(), p2.x.toFloat(), p2.y.toFloat())
}
}

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@@ -7,6 +7,7 @@ import net.torvald.imagefont.GameFontWhite
import net.torvald.JsonFetcher
import net.torvald.JsonWriter
import net.torvald.imagefont.TinyAlphNum
import net.torvald.terrarum.gameworld.toUint
import org.lwjgl.input.Controllers
import org.lwjgl.opengl.*
import org.newdawn.slick.*
@@ -14,6 +15,7 @@ import org.newdawn.slick.state.StateBasedGame
import java.io.File
import java.io.IOException
import java.lang.management.ManagementFactory
import java.nio.ByteOrder
import java.text.SimpleDateFormat
import java.util.*
import java.util.logging.FileHandler
@@ -116,11 +118,12 @@ constructor(gamename: String) : StateBasedGame(gamename) {
gc.graphics.clear() // clean up any 'dust' in the buffer
//addState(StateVTTest())
//addState(StateTestingSandbox())
//addState(StateTestingLightning())
//addState(StateSplash())
//addState(StateMonitorCheck())
//addState(StateFontTester())
//addState(StateNoiseTexGen())
//addState(StateBlurTest())
ingame = StateInGame()
addState(ingame)
@@ -219,8 +222,9 @@ constructor(gamename: String) : StateBasedGame(gamename) {
val STATE_ID_CONFIG_CALIBRATE = 0x11
val STATE_ID_TEST_FONT = 0x100
val STATE_ID_TEST_SHIT = 0x101
val STATE_ID_TEST_LIGHTNING_GFX = 0x101
val STATE_ID_TEST_TTY = 0x102
val STATE_ID_TEST_BLUR = 0x103
val STATE_ID_TOOL_NOISEGEN = 0x200
@@ -492,3 +496,32 @@ fun blendDisable() {
enum class RunningEnvironment {
PC, CONSOLE, MOBILE
}
/** @return Intarray(R, G, B, A) */
fun Image.getPixel(x: Int, y: Int): IntArray {
val textureWidth = this.texture.textureWidth
val hasAlpha = this.texture.hasAlpha()
val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return intArrayOf(
this.texture.textureData[offset].toUint(),
this.texture.textureData[offset + 1].toUint(),
this.texture.textureData[offset + 2].toUint(),
if (hasAlpha)
this.texture.textureData[offset + 3].toUint()
else 255
)
}
else {
return intArrayOf(
this.texture.textureData[offset + 2].toUint(),
this.texture.textureData[offset + 1].toUint(),
this.texture.textureData[offset].toUint(),
if (hasAlpha)
this.texture.textureData[offset + 3].toUint()
else 255
)
}
}

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@@ -274,8 +274,8 @@ open class ActorWithBody : Actor() {
/**
* @param w
* @param h
* @param tx +: translate drawn sprite to LEFT.
* @param ty +: translate drawn sprite to DOWN.
* @param tx positive: translate drawn sprite to LEFT.
* @param ty positive: translate drawn sprite to DOWN.
* @see ActorWithBody.drawBody
* @see ActorWithBody.drawGlow
*/
@@ -1180,6 +1180,7 @@ open class ActorWithBody : Actor() {
fun Double.floorInt() = Math.floor(this).toInt()
fun Float.floorInt() = FastMath.floor(this)
fun Float.floor() = FastMath.floor(this).toFloat()
fun Float.ceilInt() = FastMath.ceil(this)
fun Double.round() = Math.round(this).toDouble()
fun Double.floor() = Math.floor(this)

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@@ -232,6 +232,9 @@ internal class AILuaAPI(g: Globals, actor: ActorWithBody) {
if (radius < 0) {
return LuaValue.NONE
}
else if (radius > 8) {
throw IllegalArgumentException("Radius too large -- must be 8 or less")
}
else {
val luatable = LuaTable()
val feetTilePos = actor.feetPosTile

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@@ -61,7 +61,7 @@ constructor(val UI: UICanvas) {
var openCloseCounter: Int = 0
init {
println("[UIHandler] Creating UI '${UI.javaClass.simpleName}'")
println("[UIHandler] Creating framebuffer for UI '${UI.javaClass.simpleName}'")
UIDrawnCanvas = Image(UI.width, UI.height)

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@@ -59,8 +59,8 @@ open class SimpleTextTerminal(
Color(0x000000), // 0 black
Color(0xffffff), // 1 white
Color(0x666666), // 2 dim grey
Color(0xcccccc) // 3 bright grey
) // THESE ARE THE STANDARD
Color(0xcccccc) // 3 bright grey
) // THESE ARE THE STANDARD
val phosphor = if (colour) WHITE7500 else phosphorColour
open val colourScreen = if (colour) Color(8, 8, 8) else Color(19, 19, 19)

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@@ -2,11 +2,13 @@ package net.torvald.terrarum.weather
import com.jme3.math.FastMath
import net.torvald.JsonFetcher
import net.torvald.colourutil.CIELChUtil
import net.torvald.colourutil.CIELChabUtil
import net.torvald.colourutil.CIEXYZUtil
import net.torvald.colourutil.ColourUtil
import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.getPixel
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
@@ -19,6 +21,11 @@ import java.util.*
/**
* Current, next are there for cross-fading two weathers
*
*
* Building a CLUT:
* Brightest:Darkest must be "around" 10:1
* Is RGBA-formatted (32-bit)
*
* Created by minjaesong on 16-07-11.
*/
object WeatherMixer {
@@ -110,14 +117,13 @@ object WeatherMixer {
val phaseThis: Int = timeInSec / dataPointDistance // x-coord in gradmap
val phaseNext: Int = (phaseThis + 1) % image.width
val colourThis = image.getColor(phaseThis, row)
val colourNext = image.getColor(phaseNext, row)
val colourThis = image.getPixel(phaseThis, row).toColor()
val colourNext = image.getPixel(phaseNext, row).toColor()
// interpolate R, G and B
val scale = (timeInSec % dataPointDistance).toFloat() / dataPointDistance // [0.0, 1.0]
//val newCol = ColourUtil.getGradient(scale, colourThis, colourNext)
val newCol = CIELChUtil.getGradient(scale, colourThis, colourNext)
val newCol = CIELChabUtil.getGradient(scale, colourThis, colourNext)
/* // very nice monitor code
// 65 -> 66 | 300 | 19623 | RGB8(255, 0, 255) -[41%]-> RGB8(193, 97, 23) | * `230`40`160`
@@ -205,3 +211,5 @@ object WeatherMixer {
return BaseModularWeather(globalLight, skybox, classification, extraImages)
}
}
fun IntArray.toColor() = Color(this[0], this[1], this[2], this[3])

View File

@@ -1,46 +0,0 @@
MUL = 40
MUL_2 = MUL ** 2
MAX_STEP = MUL - 1
MAX_F = 39.0
def getch(eightbit):
return int(round(eightbit / 255.0 * MAX_STEP))
def getR(rgb24):
return (rgb24 >> 16) & 0xFF
def getG(rgb24):
return (rgb24 >> 8) & 0xFF
def getB(rgb24):
return rgb24 & 0xFF
def getR40(raw):
return raw / MUL_2
def getG40(raw):
return (raw % MUL_2) / MUL
def getB40(raw):
return raw % MUL
def intFromCol(r, g, b):
return int(r * MUL_2 + g * MUL + b)
def intFromRGB24(r24, g24, b24):
roundR = round(r24 / 255.0 * MAX_STEP)
roundG = round(g24 / 255.0 * MAX_STEP)
roundB = round(b24 / 255.0 * MAX_STEP)
return intFromCol(roundR, roundG, roundB)
def colFromNum(raw):
return getR40(raw), getG40(raw), getB40(raw)
def to24B(num):
return int((getR40(num)) / MAX_F * 255.0), \
int((getG40(num)) / MAX_F * 255.0),\
int((getB40(num)) / MAX_F * 255.0)
def to24BHex(num):
r, g, b = to24B(num)
return hex(r)+hex(g)+hex(b)
def to24BInt(num):
r, g, b = to24B(num)
return r << 16 | g << 8 | b
print(to24BInt(27239))