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replaced a hack that starts random game on title screen
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@@ -132,10 +132,10 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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//private val ingameDrawThread: ThreadIngameDraw // draw must be on the main thread
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var gameInitialised = false
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private set
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var gameFullyLoaded = false
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private set
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override var gameInitialised = false
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internal set
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override var gameFullyLoaded = false
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internal set
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private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
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@@ -168,7 +168,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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//BlocksDrawer.world = this.world
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FeaturesDrawer.world = this.world
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gameInitialised = true
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super.show() // gameInitialised = true
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}
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data class GameSaveData(
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