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replaced a hack that starts random game on title screen
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@@ -730,6 +730,7 @@ internal object BlocksDrawer {
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// write to colour buffer
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// As the texture size is very small, multithreading it would be less effective
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for (y in 0 until tilesBuffer.height) {
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for (x in 0 until tilesBuffer.width) {
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val color = sourceBuffer[y][x]
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