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more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
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@@ -174,6 +174,8 @@ class BasicDebugInfoWindow : UICanvas {
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(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
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g.drawString("${ccY}Dormant $ccG${Terrarum.ingame.actorContainerInactive.size}",
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(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
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g.drawString("${ccM}Particles $ccG${Terrarum.ingame.particlesContainer.elemCount}",
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(2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f)
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}
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private fun printLine(g: Graphics, l: Int, s: String) {
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