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codices serialised into the savegame
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@@ -16,6 +16,12 @@ Each file on the Savegame has following convention:
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|Type|Filename|ID|
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|--|--|--|
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|Metadata|savegame|-1|
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|Blocks Properties|blocks|-16|
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|Items Properties|items|-17|
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|Wires Properties|wires|-18|
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|Materials Properties|materials|-19|
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|Factions Properties|factions|-20|
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|Other Properties used by modules|modprops|-1024|
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|Worlds|world$n ($n is a world index)|$n|
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|Actors|actor$n ($n is an Actor ID)|$n|
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@@ -46,13 +52,6 @@ Following code is an example Savegame JSON files.
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lastplay_t: <last play time in real-world unix time>,
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playtime_t: <total play time in real-world unix time>,
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thumb: <Ascii85-encoded gzipped thumbnail image in TGA>,
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blocks: <BlockCodex serialised>,
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items: <ItemCodex serialised>,
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itemd: <DynamicItems serialised>,
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wires: <WireCodex serialised>,
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fluids: <FluidCodex serialised>,
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materials: <MaterialCodex serialised>,
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loadorder: <LoadOrder serialised>,
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worlds: [1,2,6,7]
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}
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