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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
some colour constants moved to the Toolkit.Theme
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@@ -9,9 +9,8 @@ import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.Toolkit.DEFAULT_BOX_BORDER_COL
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import net.torvald.terrarum.ui.Toolkit.Theme.COL_INVENTORY_CELL_BORDER
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemTextButton
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import kotlin.math.roundToInt
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/**
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@@ -24,13 +23,13 @@ class UIItemInventoryElemSimple(
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override var item: GameItem?,
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override var amount: Int,
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override var itemImage: TextureRegion?,
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val mouseOverTextCol: Color = Color(0xfff066_ff.toInt()),
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val mouseOverTextCol: Color = Toolkit.Theme.COL_ACTIVE,
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val mouseoverBackCol: Color = Color(0),
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val mouseoverBackBlendMode: String = BlendMode.NORMAL,
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val inactiveTextCol: Color = UIItemTextButton.defaultInactiveCol,
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val inactiveTextCol: Color = Toolkit.Theme.COL_LIST_DEFAULT,
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val backCol: Color = Color(0),
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val backBlendMode: String = BlendMode.NORMAL,
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val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
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val highlightCol: Color = Toolkit.Theme.COL_HIGHLIGHT,
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override var quickslot: Int? = null,
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override var equippedSlot: Int? = null,
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val drawBackOnNull: Boolean = true,
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@@ -69,7 +68,7 @@ class UIItemInventoryElemSimple(
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}
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Toolkit.fillArea(batch, posX, posY, width, height)
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}
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batch.color = DEFAULT_BOX_BORDER_COL
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batch.color = COL_INVENTORY_CELL_BORDER
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//blendNormal(batch)
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Toolkit.drawBoxBorder(batch, posX, posY, width, height)
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