some colour constants moved to the Toolkit.Theme

This commit is contained in:
minjaesong
2021-10-21 09:45:45 +09:00
parent 6cc6a86208
commit 22da01eea0
16 changed files with 53 additions and 51 deletions

View File

@@ -22,7 +22,17 @@ import org.lwjgl.opengl.GL20
*/
object Toolkit : Disposable {
val DEFAULT_BOX_BORDER_COL = Color(1f, 1f, 1f, 0.2f)
object Theme {
val COL_INVENTORY_CELL_BORDER = Color(1f, 1f, 1f, 0.2f)
val COL_CELL_FILL = Color(0x28282888)
val COL_LIST_DEFAULT = Color.WHITE
val COL_INACTIVE = Color.LIGHT_GRAY
val COL_ACTIVE = Color(0xfff066_ff.toInt()) // yellow
val COL_HIGHLIGHT = Color(0x00f8ff_ff) // cyan
val COL_DISABLED = Color(0xaaaaaaff.toInt())
}
val shaderBlur: ShaderProgram
get() = if (IngameRenderer.isDither()) IngameRenderer.shaderBlurDither else IngameRenderer.shaderBlurRaw