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some colour constants moved to the Toolkit.Theme
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@@ -22,7 +22,17 @@ import org.lwjgl.opengl.GL20
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*/
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object Toolkit : Disposable {
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val DEFAULT_BOX_BORDER_COL = Color(1f, 1f, 1f, 0.2f)
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object Theme {
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val COL_INVENTORY_CELL_BORDER = Color(1f, 1f, 1f, 0.2f)
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val COL_CELL_FILL = Color(0x28282888)
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val COL_LIST_DEFAULT = Color.WHITE
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val COL_INACTIVE = Color.LIGHT_GRAY
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val COL_ACTIVE = Color(0xfff066_ff.toInt()) // yellow
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val COL_HIGHLIGHT = Color(0x00f8ff_ff) // cyan
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val COL_DISABLED = Color(0xaaaaaaff.toInt())
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}
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val shaderBlur: ShaderProgram
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get() = if (IngameRenderer.isDither()) IngameRenderer.shaderBlurDither else IngameRenderer.shaderBlurRaw
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