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removing codes for renderorder-to-number relation
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@@ -44,21 +44,13 @@ abstract class Actor : Comparable<Actor>, Runnable {
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BEHIND, // tapestries, some particles (obstructed by terrain)
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MIDDLE, // actors
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MIDTOP, // bullets, thrown items
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FRONT, // fake tiles
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FRONT, // front walls ("blocks" that obstruct actors)
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OVERLAY // screen overlay, not affected by lightmap
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}
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companion object {
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val RANGE_BEHIND = ReferencingRanges.ACTORS_BEHIND // 1
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val RANGE_MIDDLE = ReferencingRanges.ACTORS_MIDDLE // 3
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val RANGE_MIDTOP = ReferencingRanges.ACTORS_MIDTOP // 1
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val RANGE_FRONT = ReferencingRanges.ACTORS_FRONT // 0.9375
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val RANGE_OVERLAY= ReferencingRanges.ACTORS_OVERLAY // 0.9375
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}
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abstract fun update(delta: Float)
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var actorValue = ActorValue(this) // FIXME cyclic reference on GSON
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var actorValue = ActorValue(this)
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@Volatile var flagDespawn = false
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override fun equals(other: Any?): Boolean {
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