removing codes for renderorder-to-number relation

This commit is contained in:
minjaesong
2023-10-06 16:20:12 +09:00
parent bfa6cbe2da
commit 22def38cf7
3 changed files with 6 additions and 27 deletions

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@@ -44,21 +44,13 @@ abstract class Actor : Comparable<Actor>, Runnable {
BEHIND, // tapestries, some particles (obstructed by terrain)
MIDDLE, // actors
MIDTOP, // bullets, thrown items
FRONT, // fake tiles
FRONT, // front walls ("blocks" that obstruct actors)
OVERLAY // screen overlay, not affected by lightmap
}
companion object {
val RANGE_BEHIND = ReferencingRanges.ACTORS_BEHIND // 1
val RANGE_MIDDLE = ReferencingRanges.ACTORS_MIDDLE // 3
val RANGE_MIDTOP = ReferencingRanges.ACTORS_MIDTOP // 1
val RANGE_FRONT = ReferencingRanges.ACTORS_FRONT // 0.9375
val RANGE_OVERLAY= ReferencingRanges.ACTORS_OVERLAY // 0.9375
}
abstract fun update(delta: Float)
var actorValue = ActorValue(this) // FIXME cyclic reference on GSON
var actorValue = ActorValue(this)
@Volatile var flagDespawn = false
override fun equals(other: Any?): Boolean {