mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 15:46:06 +09:00
some random shits
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@@ -287,7 +287,7 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
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it.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, selection fmod UIQuickslotBar.SLOT_COUNT)
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}
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}
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terrarumIngame.uiContainer.forEach { if (it?.justOpened == false) it?.scrolled(amountX, amountY) }
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terrarumIngame.uiContainer.forEach { if (it?.justOpened == false) it.scrolled(amountX, amountY) }
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return true
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}
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@@ -720,13 +720,13 @@ object LightmapRenderer {
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val arrayY = y.convY()
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val (red, grn, blu, uvl) = lightmap.getVec(arrayX, arrayY)
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// val redw = (red.sqrt() - 1f) * (7f / 24f)
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// val grnw = (grn.sqrt() - 1f)
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// val bluw = (blu.sqrt() - 1f) * (7f / 72f)
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// val bluwv = (blu.sqrt() - 1f) * (1f / 50f)
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// val uvlwr = (uvl.sqrt() - 1f) * (1f / 13f)
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// val uvlwg = (uvl.sqrt() - 1f) * (1f / 10f)
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// val uvlwb = (uvl.sqrt() - 1f) * (1f / 8f)
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// val redw = (grn.sqrt() - 1f) * (1f / 53f)
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// val grnw = (red.sqrt() - 1f) * (1f / 39f)
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// val bluw = (blu.sqrt() - 1f) * (1f / 159f)
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// val bluwv = (blu.sqrt() - 1f) * (1f / 39f)
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// val uvlwr = (uvl.sqrt() - 1f) * (1f / 947f)
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// val uvlwg = (uvl.sqrt() - 1f) * (1f / 1279f)
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// val uvlwb = (uvl.sqrt() - 1f) * (1f / 319f)
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if (solidMultMagic == null)
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lightBuffer.drawPixel(
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@@ -735,14 +735,14 @@ object LightmapRenderer {
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0
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)
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else
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/*lightBuffer.drawPixel(
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x - this_x_start,
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lightBuffer.height - 1 - y + this_y_start, // flip Y
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(max(red,grnw,bluw,uvlwr) * solidMultMagic).tonemap().times(255f).roundToInt().shl(24) or
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(max(redw,grn,bluw,uvlwg) * solidMultMagic).tonemap().times(255f).roundToInt().shl(16) or
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(max(redw,grnw,blu,uvlwb) * solidMultMagic).tonemap().times(255f).roundToInt().shl(8) or
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(max(bluwv,uvl) * solidMultMagic).tonemap().times(255f).roundToInt()
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)*/
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/*lightBuffer.drawPixel(
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x - this_x_start,
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lightBuffer.height - 1 - y + this_y_start, // flip Y
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(maxOf(red,grnw,bluw,uvlwr) * solidMultMagic).tonemap().times(255f).roundToInt().shl(24) or
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(maxOf(redw,grn,bluw,uvlwg) * solidMultMagic).tonemap().times(255f).roundToInt().shl(16) or
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(maxOf(redw,grnw,blu,uvlwb) * solidMultMagic).tonemap().times(255f).roundToInt().shl(8) or
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(maxOf(bluwv,uvl) * solidMultMagic).tonemap().times(255f).roundToInt()
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)*/
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lightBuffer.drawPixel(
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x - this_x_start,
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lightBuffer.height - 1 - y + this_y_start, // flip Y
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