blockprop: fall is now grav

This commit is contained in:
minjaesong
2019-06-11 20:55:28 +09:00
parent 196ae40bbb
commit 23b103892e
11 changed files with 139 additions and 137 deletions

View File

@@ -28,7 +28,7 @@ import java.util.Properties;
public class CSVEditor extends JFrame {
/** Default columns. When you open existing csv, it should overwrite this. */
private String[] columns = new String[]{"id", "drop", "name", "shdr", "shdg", "shdb", "shduv", "str", "dsty", "mate", "solid", "plat", "wall", "fall", "dlfn", "fv", "fr", "lumr", "lumg", "lumb", "lumuv", "colour", "vscs"};
private String[] columns = new String[]{"id", "drop", "name", "shdr", "shdg", "shdb", "shduv", "str", "dsty", "mate", "solid", "plat", "wall", "grav", "dlfn", "fv", "fr", "lumr", "lumg", "lumb", "lumuv", "colour", "vscs"};
private final int FOUR_DIGIT = 42;
private final int SIX_DIGIT = 50;
private final int TWO_DIGIT = 30;
@@ -496,7 +496,7 @@ public class CSVEditor extends JFrame {
"solid=Whether the file has full collision\n" +
"plat=Whether the block should behave like a platform\n" +
"wall=Whether the block can be used as a wall\n" +
"fall=Whether the block should fall through the empty space\n" +
"grav=Whether the block should fall through the empty space. N/A to not make it fall; 0 to fall immediately (e.g. Sand), nonzero to indicate that number of floating blocks can be supported (e.g. Scaffolding)\n" +
"dlfn=Dynamic Light Function. 0=Static. Please see <strong>notes</strong>\n" +
"fv=Vertical friction when player slide on the cliff. 0 means not slide-able\n" +
"fr=Horizontal friction. &lt;16:slippery 16:regular &gt;16:sticky\n" +