using gl32 shaders for other runnables

This commit is contained in:
minjaesong
2023-02-28 22:59:32 +09:00
parent e13cfd37b0
commit 2474583a86
9 changed files with 12 additions and 13 deletions

View File

@@ -9,7 +9,6 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.controllers.Controllers;
import com.badlogic.gdx.graphics.*;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.*;
import com.badlogic.gdx.utils.Disposable;
@@ -51,7 +50,6 @@ import java.lang.reflect.Field;
import java.util.*;
import static net.torvald.terrarum.TerrarumKt.*;
import static org.lwjgl.glfw.GLFW.*;
/**
* The framework's Application Loader
@@ -314,7 +312,7 @@ public class App implements ApplicationListener {
}
public static ShapeRenderer makeShapeRenderer() {
return new ShapeRenderer(5000, MacosGL32Shaders.INSTANCE.createShapeRendererShader());
return new ShapeRenderer(5000, DefaultGL32Shaders.INSTANCE.createShapeRendererShader());
}
public static void main(String[] args) {