mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
using gl32 shaders for other runnables
This commit is contained in:
18
src/net/torvald/terrarum/DefaultGL32Shaders.kt
Normal file
18
src/net/torvald/terrarum/DefaultGL32Shaders.kt
Normal file
@@ -0,0 +1,18 @@
|
||||
package net.torvald.terrarum
|
||||
|
||||
import com.badlogic.gdx.graphics.glutils.ShaderProgram
|
||||
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2023-02-28
|
||||
*/
|
||||
object DefaultGL32Shaders {
|
||||
fun createSpriteBatchShader(): ShaderProgram {
|
||||
return App.loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag")
|
||||
}
|
||||
|
||||
fun createShapeRendererShader(): ShaderProgram {
|
||||
return App.loadShaderFromClasspath("shaders/gl32shaperenderer.vert", "shaders/gl32shaperenderer.frag")
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user