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using gl32 shaders for other runnables
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@@ -29,7 +29,7 @@ object ErrorDisp : Screen {
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override fun show() {
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batch = SpriteBatch()
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batch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
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camera = OrthographicCamera(Gdx.graphics.width.toFloat(), Gdx.graphics.height.toFloat())
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