using gl32 shaders for other runnables

This commit is contained in:
minjaesong
2023-02-28 22:59:32 +09:00
parent e13cfd37b0
commit 2474583a86
9 changed files with 12 additions and 13 deletions

View File

@@ -29,7 +29,7 @@ object ErrorDisp : Screen {
override fun show() {
batch = SpriteBatch()
batch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
camera = OrthographicCamera(Gdx.graphics.width.toFloat(), Gdx.graphics.height.toFloat())