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using gl32 shaders for other runnables
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@@ -9,7 +9,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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*
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* Created by minjaesong on 2021-12-13.
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*/
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class FlippingSpriteBatch(size: Int = 1000) : SpriteBatch(size, MacosGL32Shaders.createSpriteBatchShader()) {
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class FlippingSpriteBatch(size: Int = 1000) : SpriteBatch(size, DefaultGL32Shaders.createSpriteBatchShader()) {
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/**
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* This function draws the flipped version of the image by giving flipped uv-coord to the SpriteBatch
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