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using gl32 shaders for other runnables
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@@ -33,7 +33,7 @@ class NoModuleDefaultTitlescreen(batch: FlippingSpriteBatch) : IngameInstance(ba
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private var gamemode = 0
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private val fbatch = SpriteBatch()
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private val fbatch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
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private val genericBackdrop = Toolkit.Theme.COL_CELL_FILL.cpy().add(0f,0f,0f,1f)
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private val winTenBackdrop = Color(0x1070AAFF)
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