using gl32 shaders for other runnables

This commit is contained in:
minjaesong
2023-02-28 22:59:32 +09:00
parent e13cfd37b0
commit 2474583a86
9 changed files with 12 additions and 13 deletions

View File

@@ -33,7 +33,7 @@ class NoModuleDefaultTitlescreen(batch: FlippingSpriteBatch) : IngameInstance(ba
private var gamemode = 0
private val fbatch = SpriteBatch()
private val fbatch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
private val genericBackdrop = Toolkit.Theme.COL_CELL_FILL.cpy().add(0f,0f,0f,1f)
private val winTenBackdrop = Color(0x1070AAFF)