using gl32 shaders for other runnables

This commit is contained in:
minjaesong
2023-02-28 22:59:32 +09:00
parent e13cfd37b0
commit 2474583a86
9 changed files with 12 additions and 13 deletions

View File

@@ -18,6 +18,7 @@ import com.sudoplay.joise.module.ModuleFractal
import com.sudoplay.joise.module.ModuleScaleOffset
import net.torvald.random.HQRNG
import net.torvald.terrarum.App
import net.torvald.terrarum.DefaultGL32Shaders
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.inUse
@@ -45,7 +46,7 @@ class NoiseGenerator : ScreenAdapter() {
override fun show() {
Gdx.input.inputProcessor = NoiseGeneratorController(this)
batch = SpriteBatch()
batch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
camera = OrthographicCamera(App.scr.wf, App.scr.hf)
camera.setToOrtho(true, App.scr.wf, App.scr.hf)