using gl32 shaders for other runnables

This commit is contained in:
minjaesong
2023-02-28 22:59:32 +09:00
parent e13cfd37b0
commit 2474583a86
9 changed files with 12 additions and 13 deletions

View File

@@ -35,7 +35,7 @@ class UIElemTest : ApplicationAdapter() {
256, false, 0.5f, false
)
batch = SpriteBatch()
batch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
camera = OrthographicCamera()
camera.setToOrtho(true, 800f, 600f)
camera.update()