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using gl32 shaders for other runnables
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@@ -35,7 +35,7 @@ class UIElemTest : ApplicationAdapter() {
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256, false, 0.5f, false
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)
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batch = SpriteBatch()
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batch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
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camera = OrthographicCamera()
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camera.setToOrtho(true, 800f, 600f)
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camera.update()
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